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Ongoing v1.1.0.5.Beta

Borrowed Lives

3.8
(15 votes)

Game Information

Developer

Corvienne

Version

v1.1.0.5.Beta

Engine

Others

Release Date

Mar 18, 2026

Last Update

Mar 19, 2026

Censorship

Uncensored

Overview

Borrowed Lives is a text-based sandbox RPG where you explore a medieval fantasy world with dynamic storytelling and tactical combat. You are a Soulbound - a supernatural being inhabiting a dead body. Choose from unique origins, each with their own story, skills, and challenges. Build your character's stats, form relationships, manage survival needs, and make choices that shape your journey through a borrowed life.

Installation

1. Extract and run. 2. For Windows: Run Borrowed Lives.exe

Changelog

### 1.1.0.5 Beta - v1.1.0.5 Beta - N/A ### 1.0.5 - v1.0.5 - - Patch 5 (February 8th 2026) - Character - - Fixed correct reincarnation count not being displayed in notes - - Added makeup customization; foundation, blush, highlighter, contour, lipstick, eyeshadow, eyeliner, mascara, eyebrows, nail polish - - Added body paint customization - - Added scents to hygiene appearance - - Added placement of magic sigils - - Added attractiveness traits and beauty improvement - - Added specialization trees for skill progression - - Added support for titles, given when completing a prerequisite - - Removed herbalism skill, merged into botany - Combat - - Fixed robbery outcomes only taking copper coins - - Fixed social actions not giving a skill bonus at the end - - Fixed armor not having an effect on magic recoil damage - - Fixed being able to disarm enemies with no weapons - - Fixed encounters triggering in inappropriate scenes - - Fixed combat encounter returning player to the wrong scene - - Fixed encounter cooldowns not triggering at the starting scene - - Fixed 'grapple' skill using incorrect base skill - - Fixed grappling transferring to the next enemy upon target death - - Fixed not being able to release after grappling an opponent - - Fixed physique resetting during combat - - Fixed stalker confrontation scenes generating random creatures instead of your stalker - - Added racial synergy boosts - - Added enemy level scaling based on zone and player power - - Added material damage type resistances and weakness (e.g. silver) - - Added support for unique, once-defeated enemies (e.g. four horsemen) - - Tweaked scream to intimidate all enemies at once - - Tweaked deceive to work on aggressive enemies - - Tweaked plead to initiate 'let go' outcome, instead of decreasing hit chance - - Changed fail capture scenes to be chance-based, not guaranteed on combat loss - - Redesigned combat interface; container placement, button trees, item usage, quick keys - Crafting - - Fixed certain resources dying from hunger - - Added recycling items into materials - - Added dying and bleaching items; 10+ colors - - Added enchantment runes - - Added material traits - - Rebalanced resource outputs - Economy - - Fixed vendors accepting all item types if sold from inventory - - Added specialized & varied inventories for vendors - - Added traveling merchants with various specialties - - Added black market vendors for fencing; currency exchanges, selling 'hot items' - - Added min-max buttons in quantity input, and hotkey support - - Added 'holiday' stock, items that are temporarily for sale during certain dates - - Changed vendors to not initialize with starting amount every time; it increases back to max gradually - Items - - Fixed players soft-locking themselves when trying to discard equpped items - - Added special items; magic stones, makeup, perfume - - Added search bar, favorites sorting, and ascending/descending filter to inventory - - Added support for regenerative items (e.g. mana regen potions) - Mods - - Fixed various missing translation keys; particularly for UI - - Fixed mod manager not detecting mods upon first add - - Added ability to toggle content (e.g. fetishes) included in mods - - Added various data extraction for customization; trait pools - - Added support for modding resource systems; health, needs, etc. - - Added mechanic modding support for extreme fetish mods - Platform - - Fixed duplicate save being created in certain sort modes - - Added android (apk) port - Settings - - Added detailed difficulty settings - - Added ability to enable or disable widgets - - Added ability to choose how many columns per layout - - Added layout settings for combat & sex panels - - Added feature gates for systems that shouldn't be accessible in current version - Sex - - Fixed bladder capacity not initializing - - Fixed inappropriate genitals and hair being added to characters - - Fixed certain fetishes being processed when settings are off - - Fixed wrongly referring to the participants body instead of the player, vice versa - - Fixed contradictory satisfaction messages at the end of an encounter - - Added asphyxiation; grabbing & choking - - Added crossdressing - - Added item application; lube, protection, contraceptives - - Added toys; dildos, plugs, sleeves, beads - - Added impact play; whips, paddles, crops, spanking - - Added bondage; ropes, cuffs, chains, restraints, furniture - - Added temperature play; wax, candle, ice - - Added oil play; oil, massages - - Added nipple play; nipple clamps - - Added tickling - - Added gags - - Added collars & leashes - - Added chastity devices - - Added various dirty talk relating to several states & fetishes - - Added dynamic reactions to certain states (e.g. sloppy seconds) - - Added requests & follow-up dialogue, for state fulfillment or failur - - Added support for receivers to initiate penetration - - Added body part tracking visual badges - - Added consequences to exhibitionism; stalking, confrontation - - Added support for reactive actions - - Added intelligence for characters to undress player before penetration - - Added intelligence for characters to prioritize 'progressive' actions (e.g. tease pussy -> fuck pussy) - - Added dynamic descriptions when mentioning character traits - - Changed exposure threshold to be 0 at night, making it so you can grind exhibitionism - - Tweaked certain protections to be single-use, and multi-use with risks - - Rebalanced fetish action changes; characters are less likely to do them without the trait - Social - - Fixed relationships tab showing the same name for all characters - - Fixed unrelated characters generating with the players last name - State - - Fixed certain properties persisting across save files - - Fixed energy effects not being removed when energy is restored - - Fixed return scene being set / looked for incorrectly - - Fixed history being lost after stalking scenes - - Fixed day-related feats not counting correctly - - Fixed quest objective flags not persisting between scenes - - Added severity and time remaining visuals on status cards - - Rebalanced loot chances for legendary items - Story - - Fixed work variables not incrementing with choices - - Fixed rewards not being given or displayed after completing a quest - - Fixed not being able to back away when accepting quests - - Fixed various missing daily resets and experience gains - - Fixed renting rooms not allowing you to rent after the first time - - Added more origin choices - - Added debt collector - - Added activities: digging - - Added support for wish choices (e.g. wishing wells, magic lamps) - - Added support for meditation choices (switch titles, specializations - costs mana) - - Added brothel jobs; prostitution, dancing, gloryholes - - Tweaked energy to not decrease while in travel scenes - - Rebalanced all choice experience + time ratio - - Rebalanced fail locations to roll skill checks instead of static requirements ### 1.0.4 - v1.0.4 - - Patch 4 (January 22nd 2025) - Character - - Fixed character entity generation preserving existing traits - - Fixed scars and birthmarks generating incorrectly for players - - Rebalanced birthmark and scar chance - - Added weight gain from eating - - Added equipment slot for quivers - - Added beauty gain from certain activities - Combat - - Fixed final attack not granting experience - - Fixed magic abilities not scaling with magic school level - - Fixed transitioning to sex after seducing enemies in combat - - Fixed stalking checks for safe locations - - Fixed stalking checks triggering in inappropriate locations - - Fixed social action frequency and outcome logic - - Fixed reactions prioritizing highest valid skill (parry or dodge) - - Fixed humanoid creatures using first names in combat descriptions - - Fixed ammunition not being counted toward abilities - - Fixed items being unusable during encounters - - Added enemy surrender and player let-go outcomes - - Added stalking chance scaling with stealth skill - - Added proper escape handling for non-stalking encounters - - Added AOE magic abilities correctly hitting multiple targets - - Added passive abilities that trigger automatically each turn - - Added weapon abilities (scythe, whip) - - Added projectile abilities (bombs, pots, throwing knives, darts) - - Added disarm mechanics lasting for the remainder of combat - - Added damage type resistances (bludgeoning, slashing, piercing) - - Added armor resistance based on damage type and body part coverage - - Added encounter scenes before combat begins - - Added support for mixed-group encounters and hordes - - Added enemy threat levels (normal, dangerous, boss) - - Added chance of last-stand attacks on enemy death - - Added agility gain from dodging, parrying, and countering - - Added endurance gain from taking damage - - Added intelligence gain from spellcasting and tactics - - Added willpower gain from resisting status effects - - Added charisma gain from successful social actions - - Added perception and luck gain from landing critical hits - - Added loot table item ranges - - Added hunting encounters - - Added dialogue for social combat abilities - - Changed passive creatures to attempt escape sooner - - Rebalanced stalking frequency - - Rebalanced damage dealt and received - - Rebalanced grappling - Crafting - - Added time-based effects for actions (planting, maintaining, harvesting, feeding, butchering) - - Added output substitution and dynamic value calculation - - Added support for authored works (art and books) - Economy - - Added rebuy tab for market vendors - Environment - - Added climate system (weather and temperature modifiers) - - Added water-based temperature effects - Items - - Added damage type resistances - - Added reduced weight impact for worn equipment - - Added special items (magic bags, quivers) - - Added arrow weight reduction when stored in quivers - - Added loot table item ranges - - Fixed currency display being limited to a single stack - - Fixed coin deduction only checking one stack instead of all - Platform - - Added mod support and access to the mod manager - Settings - - Fixed save slot duplication - - Added desktop scroll on menu open - Sex - - Fixed restraint removal properly cleaning equipment slots - - Fixed clothing checks in “ask” mode - - Fixed sex encounters persisting incorrectly after loading saves - - Fixed incorrect pronouns when actor was on bottom - - Fixed obsolete stalking encounters overriding sex encounter NPCs - - Fixed brothel encounters not behaving like sex scenes - - Added virginity checks for non-vaginal and non-anal actions - - Added prostitution currency distribution - State - - Fixed quests being called with stale state data - - Fixed fainting cooldown not resetting - - Added passive stress gain in stressful locations - - Added cooldown for history arrow key navigation - - Added energy and status checks after save restoration - - Added swim speed scaling from swim skill - - Changed feat point allocation - Story - - Added “wait” choice handling - - Added substitution group support for choices - - Added activities (busking, stealing, scavenging, trapping, diving, woodcutting) - - Added vendor availability messages to choice options - - Fixed choices not appearing when partial requirements were met - World - - Added frozen tundra location: **Cursed Lands** - - Added desert location: **Zaruun** - - Added jungle island location: **Harpago** - - Added lagoon reef location: **Kalune** - - Added placeholder home property purchases ### 1.0.3 - v1.0.3 - - Patch 3 (January 8th 2025) - Character - - Changed weapon and magic abilities to max out at 100 (from 50) - - Rebalanced learning traits to only affect their respective skill types - Combat - - Fixed magic incantations not completing or canceling correctly - - Fixed magic spells not targeting or dealing damage properly - - Fixed experience gain from using attacks and skills - - Fixed weapon category detection and description mapping - - Fixed enemies sometimes being invincible - - Fixed enemies not being numbered correctly - - Fixed humanoid enemy name detection using creature name instead of encounter name - - Fixed encounters not triggering due to incorrect conditions - - Added enemy scaling for stats and skills - - Added magic hit and critical hit descriptions - - Added magic miss descriptions - - Added additional abilities for magic schools - - Added context-related speech verbs - - Changed archery skill name to * - Marksmanship - - Rebalanced ability miss chances - - Rebalanced enemy base stats and skills - Crafting - - Fixed batch crafting not scaling experience correctly - Economy - - Fixed vendors not restocking at correct times - - Fixed restock tooltip displaying incorrect time - Environment - - Added feels-like temperature tooltip - Items - - Fixed render recalculation issues in storage - - Fixed items with the same ID not appearing when multiple stacks exist in storage - - Fixed equipping items when multiple copies exist in inventory - - Fixed full-body equipment slot display - - Added container weight (empty vs full) - Platform - - Fixed certain buttons not working while the app is in full-screen mode - - Fixed improper mod load checks - Settings - - Added settings state persistence to saves - Sex - - Fixed sex encounter partner validation - - Fixed chest reveal descriptions for non-vaginal characters - - Fixed parsing issues in some descriptions - - Removed undressing increasing arousal - Social - - Fixed relationships without recent memories disappearing from the relationships list - State - - Fixed energy being drained by time when an action already costs energy - - Fixed various feat detection issues - - Fixed scenes not detecting correct resource requirements - - Added automatic stack consolidation for stackable items - Story - - Fixed some quests not progressing or completing correctly - - Fixed cutscenes incorrectly interrupting each other - - Fixed notice board quests refreshing on open instead of daily - - Fixed stalking not being triggered - - Fixed choice variable calculations in job scenes - - Added cutscene cooldowns - - Added carter and ferry cutscenes - - Added unstuck option for scenes with bugged, missing, or looping choices - World - - Added presets for special character generation - - Added support for quest rewards based on job success level - - Changed the Swamplands biome to * - Boglands ### 1.0.2 - v1.0.2 - - Patch 2 (January 4th 2025) - ## Character - - Fixed skill levels not displaying or updating correctly - - Fixed missing initial values in character creation for some traits - - Added gender-appropriate underwear generation for all origins - - Added color preview in character customization - - Added more manual inputs in character customization (hair, bust, etc.) - - Added magic system (mana expansion, magic schools) - - Added body and facial hair toggle - - Added sibling group tracking for twin appearances - - Added lifespan and death from old age - - Changed sex and arousal max amounts to 100 (from 50) - - Rebalanced body, pubic, and facial hair growth rates - - Rebalanced trait properties (effect target) - ## Combat - - Fixed non-humanoid creatures talking - - Fixed population improperly regenerating entities - - Fixed encounters not loading properly when loading from other encounters - - Fixed attacks hitting all enemies at once - - Fixed grapple not checking for valid targets - - Fixed history navigation not working in combat - - Fixed only one enemy acting per turn; all enemies now act per round - - Fixed divider not showing between combat rounds - - Fixed invalid grapple actions - - Fixed creature IDs being reused across instances - - Fixed incorrect target naming in combat descriptions - - Fixed render issue when navigating to the second page of enemies - - Added weapon abilities and progression - - Added magic abilities and progression - - Added magic casting and incantations - - Added damage type resistances and weaknesses - - Added entity action tables (replacing default actions) - - Added hunting activity to initiate combat encounters - - Added equipment generation for enemies - - Added dialogue to combat abilities and reactions - - Added phrase highlighting to combat descriptions - ## Crafting - - Fixed invalid recipes - - Fixed crop growth times displaying incorrect values - - Fixed crop health not decaying or increasing properly - - Fixed crafting energy not being consumed for items under 1 hour - - Added crafting workspaces (brewing cellar) - - Added time-based crafting workspaces - - Added bulk crafting with time scaling by quantity - - Added available recipe variant detection - - Added recipe validation and console logging - - Added season restrictions to crops - - Added item quality system (affects market value, weapon accuracy, etc.) - - Added resource quality affecting harvested quantity - - Added livestock breeding and pregnancy - - Removed quality labels from harvested items - - Rebalanced crop growth times - ## Economy - - Fixed merchant coin conversion adding converted amount to payment - - Fixed merchant markup applying to both buy and sell prices - - Separated fish and seafood categories from meat - - Added vendor buy categories (vendors can buy by category even if not stocked) - ## Environment - - Fixed temperature logic to be more lenient and realistic - - Light/breathable clothing no longer causes overheating in moderate temperatures - - Fixed moon phase and starting season changing when toggling calendar type - - Fixed day-of-week changes when loading saves with different calendar types - ## Items - - Fixed storage items persisting when restarting saves - - Fixed item duplication when moving items in storage - - Fixed container items showing empty when not fillable - - Fixed currency not detecting multiple stacks - - Fixed clothing equipment slots - - Fixed missing exposure recalculation when retrieving stored items - - Added special items (books, potions) - - Added heat-resistant clothing - - Added ingredient substitutions - - Added backpack capacity scaling - - Added more livestock types (bees, frogs, goats, rabbits, ducks, pigs, turkeys, geese) - - Changed inventory and equipment interface to a modal - - Rebalanced item pricing (increased values) - - Rebalanced item properties (variants, material, categories, processing method) - - Rebalanced gathering loot tables based on time spent - ## Platform - - Fixed storage quota management - - Fixed inconsistent text box input detection - - Fixed multiple saves overlapping when saving rapidly - - Fixed exported saves not appearing in save list - - Fixed history mutating between 4–6 length - - Optimized network polling, service workers, re-renders, and listeners - - Added mod support and loading - ## Settings - - Added genital distribution to non-binary characters - ## Social - - Added view of NPC traits and fetishes - - Added relationship category sections in relationship panel - - Added NPC intelligence framework for decision-making - - Added memory-driven learning for NPCs - - Added goal-oriented behavior (dominate, please, survive, escape) - - Added state machines (aggressive, defensive, pleasing, experimental) - - Added personality-based strategies - - Added adaptive combat behavior (threat assessment, weakness exploitation, ally coordination) - - Added adaptive sex encounter behavior (arousal management, consent awareness, relationship consideration) - - Added player response learning - - Added context-aware decision-making - ## Sex - - Fixed certain positions switching penetration receiver incorrectly - - Fixed exposure checks to use coverage instead of equipment slot - - Fixed selecting partners who have left - - Fixed previous encounter sex partners being reused - - Fixed arousal not resetting after satisfying encounters - - Added sex-related traits (penis thickness, scrotum size, scrotum hang) - - Added semen volume calculation based on scrotum size - - Added semen draining during ejaculation - - Added semen and bladder display settings - - Added precum and low-volume semen descriptions - - Added orgasm and ejaculation descriptions for all genitalia types - - Added squirt and watersports abilities tied to bladder display - - Added appearance notes for semen, milk, bladder, and wetness - - Added more subject–verbs to reduce repetition - - Added consolidation for clothing undress logs - - Added phrase highlighting to sex descriptions - ## State - - Fixed desperation triggering during NPC interactions - - Fixed exposure state not recalculating when navigating history - - Fixed daily task resets failing after first month - - Added luck effects (dodge chance, loot yield, critical success chance) - ## Story - - Fixed cutscenes not triggering or progressing - - Fixed quests not progressing or completing - - Fixed job scene soft-locks when lacking money for consequences - - Fixed invalid scene references in choices - - Fixed incorrect pronouns in choices - - Fixed loot descriptions not matching roll output - - Fixed invalid option flags - - Added fail-forward scene consequences - - Added location cutscenes (inn, church, village center, market square, central plaza, swamp, cave, forest, mountains, abandoned castle) - - Added “wake up” time display to sleep choices - - Added error handling for invalid scene references - - Added error handling for invalid option flags - - Added more origin quests - - Added more origin choices - - Changed various special character dialogue - - Consolidated and expanded social scenes - ## World - - Added special locations (tax office, post office, guilds) - - Added guard location expansion (jail, scaffold) - - Added location quest boards (church, guard, guilds) ### 1.0.1 - v1.0.1 - - Patch 1 (December 14th 2025) - Gameplay - - Fixed experience and levels not gaining or displaying properly - - Fixed time cheat to advance game state - - Fixed max health not being affected by difficulty settings - - Fixed max energy not being affected by difficulty settings - - Fixed daily flags not resetting - - Fixed fainting when energy reaches zero - - Fixed desperation when arousal becomes full - - Fixed breakdown when stress becomes full - - Fixed insanity softlock when forced into purchase menus without money - - Fixed sleep options exceeding max energy without capping - - Fixed eating effects unclear or not applied - - Fixed weather and temperature status effects permanence - - Fixed stat reset after changing difficulty and ending combat - - Fixed history not restoring vendor funds, vendor stock, and resource states - - Tweaked sweat accumulation and made it so it only occurs with hot status - - Added more varied and cohesive character generation - - Added passive energy draining over time - - Added passive health healing over time - - Added choice condition types for multi-flag requirements - - Added multi-conditions for scene content - - Added exhibitionism check when trying to unequip clothing in public - - Added carry capacity scaling - - Added special vendors: banks, pawnbrokers, barber, tattoos/piercings, bathhouse - - Added delivery vendors: livestock traders - - Added special locations: city hall - - Added social locations: inn, brothel, market - - Added resource capping for all health resources - - Added combat equipment checks - - Added fail-forward scene consequences - - Added scene validation and console logging - - Added save hashing and validation - Story - - Fixed awakening quest softlock when returning to room before asking about missing night - - Fixed desperation ending not returning to previous scene - Combat - - Fixed not being able to loot after comba - - Fixed NPCs not wanting to end combat after running out of stamina - - Fixed enemies disappearing from combat list after taking hits - - Fixed combatant removal logic treating enemies as defeated too early - - Fixed defeated enemy display and loot preview missing - - Fixed player always being outnumbered; added 1v1 encounter chances - - Fixed actions with enemies causing instant defeat - - Fixed not being able to select enemy cards - - Fixed stuck in combat state even after ending combat - - Added history tracking to combat - - Rebalanced enemy drops - Sex - - Fixed sex skill gain and display - - Fixed being able to orgasm multiple times in one round - - Fixed not being allowed to perform penetration actions - - Fixed clothing state not restoring after restarting sex - - Fixed NPCs not caring about sexual content preferences - - Fixed NPCs not wanting to end sex after stamina depletion or orgasm - - Fixed NPCs not respecting position/surface change cooldowns - - Fixed verb conjugation in dialogue - - Fixed duplicate pronouns in dialogue - - Fixed pronoun + name duplication - - Fixed incorrect actor references - - Fixed wrong genitalia references - - Fixed missing NPC pronouns in dirty talk dialogue - - Fixed verb stems in actions - - Fixed multiple consecutive spaces in sex scene descriptions - - Fixed pubic hair not removing after toggling it off - - Fixed certain actions blocked when using an irrelevant body part - - Fixed mutual actions not reflecting current state when switching you act/you ask - - Fixed continuous actions not ending when moving to a invalid position - - Fixed not being able to select different targets during gangbangs - - Fixed virginity not being detected for certain genital combinations - - Fixed virgin trait not being removed - - Fixed "go again" not adding all entities to sex except for one - - Fixed arousal rounding - - Fixed actions not refreshing properly when toggling you act/you ask or between participants - - Fixed applied restraints not removing after sex - - Tweaked "go again" chances - - Tweaked divider placement - - Tweaked sex UI for smooth scrolling - - Tweaked descriptions to use names instead of pronouns when having sex with multiple participants - - Tweaked participants to not switch roles independently unless they have the versatile trait - - Added pending action to 'how do you respond?' - - Added button disabling when there is a pending action - - Added verb conversion / conjugation - - Added history tracking to sex - - Added clearer clothing removal indication - - Added a Skip ability to repeat previous actions - - Added feedback for unavailable actions - - Added support for one-handed and two-handed actions - - Added position-specific descriptions - - Added continuous action descriptions - - Added purity decrease during sex - - Added body hair toggle - - Added participant satisfaction increases upon climax - - Added click a continuous action to skip rounds - Social - - Fixed various pronoun and relationship display issues - - Fixed duplicate relationship bars appearing simultaneously - - Fixed relationship bars not updating when relationship values change - - Added appearance preview to relationships - - Added more interactions with origin starting relationships in the world - Items - - Fixed inventory item flag errors - - Fixed stackable items not selling more than once - - Fixed buy items not adding currency to the vendor - - Fixed equipment slot issues across all equippable items - - Fixed currency change and conversion - - Added support for offhand equipment combinations - - Added support for ammunition types - - Added support for more weapon types and skills - - Added item durability and status - - Added special tools: towel - - Added document items: baptism certificate, property deeds, identification card, and more - World - - Fixed navigation to missing scenes - - Fixed incorrect location transitions - - Fixed main and deep market navigation - - Fixed navigation from market jobs - - Fixed swimming in the ocean sending the player to shallow instead of moderate waters - - Fixed buying groceries quest feedback and flag resetting - - Fixed leaving inn work teleporting the player to the wrong location - - Fixed gate choices; added proper night access for soldiers and guards - - Fixed being able to perform guard duties without being a guard - - Fixed being able to fish in the swamp without a fishing rod - - Fixed NPCs being regenerated for each new scene - - Fixed unable to get loot from choices - - Tweaked loot chances and gather descriptions - - Added more purchasable items to vendors - - Added choices to gain health and health regen - - Added missing crowd event descriptions - - Added exhibitionism shyness and related consequences - - Added a way to dry off sweat in the washroom - - Added a way to get loot from succeeding certain actions - - Added special scenes for fainting while swimming in water - - Added population in key locations - - Enable 2 origins in questionnaire - State - - Fixed going back/forwards in time/history resets status effects - - Fixed going back/forwards in time/history messes up quest flags - - Fixed can't go forwards into an encounter - - Fixed energy status effects not removing - - Fixed crafting consumes items but doesn't output - UI - - Fixed screen not auto-scrolling to latest output - - Fixed number-key quick bindings blocking numeric input - - Fixed numpad keys not functioning as numeric input - - Fixed NPC name appearing as the player name or "The" - - Fixed plants showing up in resources dropdown instead of seeds - - Fixed resource feedback to be more clear of status/completion - - Fixed items in crafting cards showing at ids instead of names - - Fixed old dialogue overriding scene descriptions - - Fixed dialogue not properly restoring when going forward in history - - Fixed calendar toggle not preserving current weather and moon phase - - Fixed calendar style changes causing incorrect "days since cursed" calculation - - Fixed calendar style changes causing info panel to re-animate - - Fixed imperial system not updating inventory weight displays - - Fixed neighboring market item not displaying details when expanded - - Fixed clipboard copy failing with "Document is not focused" error - - Fixed infinite loading when navigating back in history - - Fixed inventory display showing all items value instead of total currency value - - Fixed health/energy applied status effects not displaying in description - - Fixed main screen scrollbar shown when nothing to scroll to - - Tweaked 'that can't be right' to go to the previous question instead of the start - - Tweaked fatigue status icon to be a bolt instead of a triangle - - Tweaked the scrollbar in the storage UI to be visible - - Tweaked the fetish checkboxes to be next to/under the toggleable setting - - Tweaked background and appearance to be under journal notes - - Tweaked history buttons to always be visible, but blurred when unavailable - - Tweaked the combat/sex tabs to be a smaller size - - Added appearance preview to relationships - - Added purchase notification feedback - - Added collapse buttons to status effects, background, and appearance - - Added equipped item card appearance - - Added weekday to the date display - - Added birthday, character customization, and difficulty setting in the origin questionnaire - - Added more notification types - - Added save file sorting and 'do not ask again' - - Added receive change from vendors - - Added quest notice board overhaul - - Added save sorting by slot, newest, and oldest - - Removed mana expand button - - Disabled Liar's Dice until a future update - Platform - - Fixed Windows executable black screen ### 1.0.0 - v1.0.0 - - The Awakening (November 30, 2025) - - Initial release of Borrowed Lives - - All main systems implemented: combat, crafting, relationships, survival mechanics

Borrowed Lives

v1.1.0.5.Beta Windows

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