Fantasy Manager
Game Information
Developer
HorologistVersion
v0.9.5.3
Engine
Ren'Py
Release Date
Feb 22, 2026
Last Update
Mar 19, 2026
Censorship
Uncensored
Overview
Fantasy Manager is a management sim where you run businesses, recruit colorful characters, and build your empire through charm, coin, and questionable decisions. Inspired by Whoremaster and SlaveMaker, expanded with male fanservice and a SFW option for those who just want the management aspect. Highly moddable. Add your own characters, events, items, and more.
Installation
1. It's a Renpy game, Extract and run.
Changelog
### 0.9.4.0.1 - v0.9.4.0.1 - --- Fixed procedural workers taking traits from random races (could cause human pictures with goblin race) - --- Fixed a bug where manage buildings screen would forget max worker limits ### 0.9.4 - v0.9.4 - Requires a new save. If you need to skip content, you can use test items from the shop to cheat and catch up. - For an absolute Clean slate you can erase Brothel Manager from AppData\Roaming\RenPy\ - New AppData folder is AppData\Roaming\RenPy\FantasyManager - THE SAVES: - --- Fixed them for days. I hope I managed... details below. - --- Fixed / Improved: Custom building names and other instances where info was missed - --- Fixed / Improved:Interactions mid-day are now stored on a save - --- Fixed / Improved: Number of Interactions / day persist after save / load - --- Fixed / Improved: Issue where saving on a different slot and clicking "no" on overwrite would overwrite a different slot - --- Fixed / Improved: Number of uses of skills and progression persists between saves and profession changes - --- Fixed / Improved: loading a save will no longer cause black screen or frozen screen - --- Fixed / Improved: Snapshots are now file‑based per slot (snapshot_<slot>.json) with automatic .bak backups - --- Fixed / Improved: Atomic save + verification prevents partial/corrupt snapshot files - --- Fixed / Improved: Slot + GUID binding blocks snapshots from applying to the wrong slot - --- Fixed / Improved: Legacy snapshots are auto‑upgraded without deleting old files - --- Fixed / Improved: Post‑load consistency fixes re‑link workers, jobs, inventories, and building assignments - --- Fixed / Improved: Clear user warnings when a snapshot is missing, invalid, or recovery is used - --- Fixed / Improved: Autosaves disabled to avoid unsupported auto‑slot overwrites - --- Impact: Much lower risk of cross‑slot corruption - --- Impact: Better recovery from partial/corrupt snapshot files - --- Impact: Fewer missing workers/items/building assignments after load - --- Known Limitations: If the Ren’Py .save file itself is corrupted, the snapshot cannot be applied - --- Known Limitations: When a warning appears, players should avoid saving on that slot and use a new one - --- Known Limitations: If you do encounter issues close and re-open the game - THE REST: - --- Assign traits from items with arrays to allow for items to add multiple traits - --- Names of the workers who die will be displayed by the notification - --- Small rebalancing of items - --- Details of the results of an interaction at the end of the dialogue - --- Improvements to tooltip positioning & safeguard for it transferring to a different screen - --- Toggled off tooltips by default in most menus click the info button for tips - --- Added a new layer of tension to the Questline, the Governor will come for your workers through events - --- I will polish this, but I wanted to release the safe save feature - --- Clarified manager job description - --- Added a multiplier to buy/sell/transfer items - --- Added special items to the loot tables of adventurer and boss battle - --- Added special traits obtained only through events from different building types (casino, brothel, tavern traits...) - --- Shrinked back Manage workers fonts to help visualization - --- Corrected skills used and displayed in brothel and restaurant service profession - --- Added a profession using Agility & Combat in Adventurer's guild with no HP penalties - --- Increased Boss Hunting difficulty - --- Corrected Bartender profession to Charm & Service - --- Fixed Quit button - --- Fixed naming for the APPDATA folder of Renpy - --- Capped stats like Joy, Rebelliousness (...) at 100 - --- Removed energy cost from interactions - --- Moved all default nº stories per day to 1 (increase with reputation) - --- Added a button to cycle workers, and create new ones early - --- Market should always refilled when empty (I will review this) - [...] ### 0.9.3.1 - v0.9.3.1 - --- Further reviewed saves: My testing has managed to solved all instances of weirdness restarting the game to load. - ---> Minimized saves weirdness too (hopefully) - --- Fixed max worker calculation on building upgrade (save compatible) - --- Clarified Storage UI: You can pivot between different workers - --- Fixed quest text typos - --- Fixed misgendering in some interactions - --- Fixed instances where traits could be applied twice to one worker - --- Added a button to automatically feed a potion on the manage workers and manage buildings menu - --- If necessary, it will also prompt you to buy the potion - --- Added a tip to the questline to clarify your first energy potion does need to come from the shop - --- Tweaked starting money to 6000 based on feedback - --- Added a "safe" agility based profession to the Adventurer's guild - --- Clarified item descriptions on "wait" skill which should be Service - --- Added a feature to limit the amount of daily stories per worker in a building - ---> This should help with automated management of energy / health too. - --- Fixed the "Rest" image selection - --- Added a grand total counting gains / losses in daily report (Works with the filters) - --- Added a check for the issue of getting stuck in quest objectives after objective 6 ### 0.9.3 - v0.9.3 - --- Increased the amount of save slots - --- Increased save robustness (hopefully) - --- Improved the behavior to ensure transitions can be skipped - --- Fixed a bug that blocked quest progression by "locking" the Obsidian blade. - --- Added a higher chance for the Obsidian blade on Boss battle. - --- Added a display of your name / gender in the money & date menu - --- Fixed a bug where managers would neutralize important / quest events - --- Changed skill progression to be faster - --- Changed starting money to 8000 - --- Edited Prostitute job to use "Extreme" in some instances - --- Reworked Monster Tamer job to use both Combat and Extreme - --- Increased general font size for smaller fonts - --- Added a toggle to increase Font Size (it is not perfect, sorry) - --- Fixed interactions with no cost not working with negative money - --- Fixed players unable to open shops from the map after they were unlocked - --- Modified the UI to display more information in Manage workers - --- Added a filter for jobs in Manage workers - --- Modified the UI to display level, average & best skill in Manage Buildings - --- Added a filter for jobs in daily report - --- Added data on the skill value of the worker in daily report & report details - --- Corrected the maximum amount of Bartenders from 99 to 8 in line with other jobs ### 0.9.2.3 - v0.9.2.3 - --- Fixed an issue where save/load could crash the game or required a restart - --- Fixed an issue where save/load w/ file export could duplicate workers - --- Improved the success chance of all events - --- Decreased the frequency of random events happening from 50% to 30% - --- Having a manager will further decrease the odds of events happening (Not for important, scripted, quest, or recruitment events) - --- Added multiple traits including "Furry" on request - --- Improved the conversion system from Whoremaster ### 0.9.2.2 - v0.9.2.2 - --- Improved the Whoremaster to Fantasy Manager worker / girlsx conversion script. The devkit seems to only work on Windows. - For earlier versions, you can check the Devlogs at - Itch.io
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