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Ongoing v0.9.5.3

Fantasy Manager

4.3
(11 votes)

Game Information

Developer

Horologist

Version

v0.9.5.3

Engine

Ren'Py

Release Date

Feb 22, 2026

Last Update

Mar 19, 2026

Censorship

Uncensored

Overview

Fantasy Manager is a management sim where you run businesses, recruit colorful characters, and build your empire through charm, coin, and questionable decisions. Inspired by Whoremaster and SlaveMaker, expanded with male fanservice and a SFW option for those who just want the management aspect. Highly moddable. Add your own characters, events, items, and more.

Installation

1. It's a Renpy game, Extract and run.

Changelog

### 0.9.4.0.1 - v0.9.4.0.1 - --- Fixed procedural workers taking traits from random races (could cause human pictures with goblin race) - --- Fixed a bug where manage buildings screen would forget max worker limits ### 0.9.4 - v0.9.4 - Requires a new save. If you need to skip content, you can use test items from the shop to cheat and catch up. - For an absolute Clean slate you can erase Brothel Manager from AppData\Roaming\RenPy\ - New AppData folder is AppData\Roaming\RenPy\FantasyManager - THE SAVES: - --- Fixed them for days. I hope I managed... details below. - --- Fixed / Improved: Custom building names and other instances where info was missed - --- Fixed / Improved:Interactions mid-day are now stored on a save - --- Fixed / Improved: Number of Interactions / day persist after save / load - --- Fixed / Improved: Issue where saving on a different slot and clicking "no" on overwrite would overwrite a different slot - --- Fixed / Improved: Number of uses of skills and progression persists between saves and profession changes - --- Fixed / Improved: loading a save will no longer cause black screen or frozen screen - --- Fixed / Improved: Snapshots are now file‑based per slot (snapshot_<slot>.json) with automatic .bak backups - --- Fixed / Improved: Atomic save + verification prevents partial/corrupt snapshot files - --- Fixed / Improved: Slot + GUID binding blocks snapshots from applying to the wrong slot - --- Fixed / Improved: Legacy snapshots are auto‑upgraded without deleting old files - --- Fixed / Improved: Post‑load consistency fixes re‑link workers, jobs, inventories, and building assignments - --- Fixed / Improved: Clear user warnings when a snapshot is missing, invalid, or recovery is used - --- Fixed / Improved: Autosaves disabled to avoid unsupported auto‑slot overwrites - --- Impact: Much lower risk of cross‑slot corruption - --- Impact: Better recovery from partial/corrupt snapshot files - --- Impact: Fewer missing workers/items/building assignments after load - --- Known Limitations: If the Ren’Py .save file itself is corrupted, the snapshot cannot be applied - --- Known Limitations: When a warning appears, players should avoid saving on that slot and use a new one - --- Known Limitations: If you do encounter issues close and re-open the game - THE REST: - --- Assign traits from items with arrays to allow for items to add multiple traits - --- Names of the workers who die will be displayed by the notification - --- Small rebalancing of items - --- Details of the results of an interaction at the end of the dialogue - --- Improvements to tooltip positioning & safeguard for it transferring to a different screen - --- Toggled off tooltips by default in most menus click the info button for tips - --- Added a new layer of tension to the Questline, the Governor will come for your workers through events - --- I will polish this, but I wanted to release the safe save feature - --- Clarified manager job description - --- Added a multiplier to buy/sell/transfer items - --- Added special items to the loot tables of adventurer and boss battle - --- Added special traits obtained only through events from different building types (casino, brothel, tavern traits...) - --- Shrinked back Manage workers fonts to help visualization - --- Corrected skills used and displayed in brothel and restaurant service profession - --- Added a profession using Agility & Combat in Adventurer's guild with no HP penalties - --- Increased Boss Hunting difficulty - --- Corrected Bartender profession to Charm & Service - --- Fixed Quit button - --- Fixed naming for the APPDATA folder of Renpy - --- Capped stats like Joy, Rebelliousness (...) at 100 - --- Removed energy cost from interactions - --- Moved all default nº stories per day to 1 (increase with reputation) - --- Added a button to cycle workers, and create new ones early - --- Market should always refilled when empty (I will review this) - [...] ### 0.9.3.1 - v0.9.3.1 - --- Further reviewed saves: My testing has managed to solved all instances of weirdness restarting the game to load. - ---> Minimized saves weirdness too (hopefully) - --- Fixed max worker calculation on building upgrade (save compatible) - --- Clarified Storage UI: You can pivot between different workers - --- Fixed quest text typos - --- Fixed misgendering in some interactions - --- Fixed instances where traits could be applied twice to one worker - --- Added a button to automatically feed a potion on the manage workers and manage buildings menu - --- If necessary, it will also prompt you to buy the potion - --- Added a tip to the questline to clarify your first energy potion does need to come from the shop - --- Tweaked starting money to 6000 based on feedback - --- Added a "safe" agility based profession to the Adventurer's guild - --- Clarified item descriptions on "wait" skill which should be Service - --- Added a feature to limit the amount of daily stories per worker in a building - ---> This should help with automated management of energy / health too. - --- Fixed the "Rest" image selection - --- Added a grand total counting gains / losses in daily report (Works with the filters) - --- Added a check for the issue of getting stuck in quest objectives after objective 6 ### 0.9.3 - v0.9.3 - --- Increased the amount of save slots - --- Increased save robustness (hopefully) - --- Improved the behavior to ensure transitions can be skipped - --- Fixed a bug that blocked quest progression by "locking" the Obsidian blade. - --- Added a higher chance for the Obsidian blade on Boss battle. - --- Added a display of your name / gender in the money & date menu - --- Fixed a bug where managers would neutralize important / quest events - --- Changed skill progression to be faster - --- Changed starting money to 8000 - --- Edited Prostitute job to use "Extreme" in some instances - --- Reworked Monster Tamer job to use both Combat and Extreme - --- Increased general font size for smaller fonts - --- Added a toggle to increase Font Size (it is not perfect, sorry) - --- Fixed interactions with no cost not working with negative money - --- Fixed players unable to open shops from the map after they were unlocked - --- Modified the UI to display more information in Manage workers - --- Added a filter for jobs in Manage workers - --- Modified the UI to display level, average & best skill in Manage Buildings - --- Added a filter for jobs in daily report - --- Added data on the skill value of the worker in daily report & report details - --- Corrected the maximum amount of Bartenders from 99 to 8 in line with other jobs ### 0.9.2.3 - v0.9.2.3 - --- Fixed an issue where save/load could crash the game or required a restart - --- Fixed an issue where save/load w/ file export could duplicate workers - --- Improved the success chance of all events - --- Decreased the frequency of random events happening from 50% to 30% - --- Having a manager will further decrease the odds of events happening (Not for important, scripted, quest, or recruitment events) - --- Added multiple traits including "Furry" on request - --- Improved the conversion system from Whoremaster ### 0.9.2.2 - v0.9.2.2 - --- Improved the Whoremaster to Fantasy Manager worker / girlsx conversion script. The devkit seems to only work on Windows. - For earlier versions, you can check the Devlogs at - Itch.io

Fantasy Manager

v0.9.5.3 Windows, Linux +1

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