1 / 10
Ongoing v0.5.+.Halloween.DLC.+.Winter.DLC

Goregasm

3.6
(5 votes)

Game Information

Version

v0.5.+.Halloween.DLC.+.Winter.DLC

Engine

Unreal Engine

Release Date

Mar 20, 2026

Last Update

Mar 21, 2026

Censorship

Uncensored

Overview

GOREGASM is an intense retro-style wave & rounds shooter that blends brutal action, grotesque horror, and NSFW elements into one depraved experience. You enter the Temple, where endless waves of abominations await. Every run becomes faster, bloodier, and more unforgiving. As you fight, you’ll unlock skills, abilities, and upgrades that change the way you play, helping you endure the hellish storm of enemies.

Installation

1. Extract the archive. 2. Run "Goregasm.exe".

Changelog

### 0.5 - v0.5 - 03/20/2026 Release Build - Version 0.5 is now officially released. - What’s new: - Added a new UI panel in the main menu - Fixed various minor bugs and issues - Added an alternative reverse NSFW scene for Cowgirl (Intimate LVL 5) - 03/07/2026 Beta Build - Game Settings Improvements: - Minor fixes in various game settings - Upscaling methods are now selected only through their dedicated settings panels such as DLSS Settings, FSR Settings, etc. - The previous universal upscaling slider has been removed due to instability, bugs, and crashes - A warning message now appears if incompatible settings are selected, for example DLSS together with DLAA anti-aliasing - Crash Recovery Tool (New): - A small C++ utility tool is now included directly in the game folder (GoregasmFatalFix.exe). It helps automatically fix common Fatal Error launch issues - Video Settings Fatal Error Fix - The tool removes saved video settings, restores defaults, and prevents manual file searching on disk - Shader Compilation Fatal Error Fix - The tool removes shader cache, forces recompilation, and avoids manual deletion of shader files - Main Menu Update: - Updated main menu visuals with a new look - 03/02/2026 Alpha Build update 1 - 3 Camera Modes: - Cinematic Mode - Default animated camera with loop-based predefined movement. Used in NSFW scenes and intended for passive viewing - Interactive Mode - Camera has a fixed center point. Movement via WASD, always focused on the scene. Includes adjustable zoom and camera height - Free Mode - Fully free camera with WASD movement and mouse rotation. Movement is limited by scene boundaries - NSFW Scene Light Toggle: - Added brightness toggle during NSFW scenes - Improves visibility without altering base atmosphere - Why This Approach: - Gives players control over camera - Works across all future scenes - Improves replay value - Designed as a long-term system instead of a temporary solution - 02/24/2026 Alpha Build - This version focuses on restructuring the world, reworking Jane, and improving core systems and stability - New Dimension & Rooms: - Added Hub Dimension with central hall - Three rooms: Jane’s Room (active), Demon’s Room (planned), Witch’s Room (planned) - Each room will lead to separate dimensions with unique mechanics - Jane Rework – Core Focus: - Relationship system based on short quests - Intimacy levels unlock dialogues, lore, and NSFW scenes - Dialogues evolve with progression - Full voiceover for all Jane dialogues - Quests: - Find all Jane Memories - Save Jane - Follow Jane - Short quests (1–3 minutes) integrated into gameplay - Reward intimacy points and progression - JOI System (Simplified): - Located in Jane’s Room - Simplified support mechanic, not core gameplay - Includes beat system, animation variations, dialogue box, and session duration setting - Designed for future expansion - Skill Points Exchange Rework: - Instant exchange - Removed forced replay of NSFW scenes - Wardrobe System (Early Framework): - Allows equipping and removing parts of Jane’s outfit - Minimal implementation designed for scalability - Graphics & Settings Improvements: - Smooth textures enabled - PSX shader disabled by default - Added DX11 and DX12 selection (default DX11) - Active DirectX version displayed in-game - Some settings now require restart with warning popup - DLAA added, requires community testing - In-Game Bug Report System: - Available in menu, gameplay, and combat - Supports reporting bugs, issues, suggestions, and feedback - Includes title, type, description, screenshot, and logs - Reports are sent directly to a private Discord channel - Patron Integration: - Patron names displayed in-game - Online-updated list without requiring new builds - Dynamic integration for supporters - Community & Infrastructure: - Updated Discord invite system - New invites embedded in future builds - Older builds cannot update links - Future projects will support dynamic links - Cheat / Debug System: - Accessible via F3 - Allows adding shards, souls, intimacy level, health, and EXP - Designed for testing and debugging ### 0.4 - v0.4 - #fixed critical bug 12/26/25 - I didn’t expect version - 0.4 - to grow into something this large, but step by step it turned into a major update that changes a lot of core systems in the game. - This update focuses on - new gameplay layers - cleaner structure - , and - preparing the project for future expansions - . - Below is a full breakdown of what’s new. - Boss Fight System (New) - A - separate boss arena - has been added — a place where you’ll fight not only for survival, but for something new. - -Boss fights now take place in a - dedicated arena - -The boss has - two combat phases - -Phase 2 is faster, more aggressive - -New abilities unlock - -Visual appearance changes during the fight - -Defeating the boss rewards you with a new currency: - Soul - New Boss Location - A brand-new location created specifically for the boss fight. - -Open space - -Stars and distant planets - -Isolated and ritualistic atmosphere - New Temple Room - A new room has been added to the - Temple - : - -The - Witch - awaits you there - -A portal leads directly to the boss arena - Artifact System (New) - A completely new gameplay system. - -Artifacts can be - purchased from the Witch - -They cost the new currency: - Soul - -You can equip - only one artifact at a time - -Artifacts are - visually displayed on the player’s hands - -Some have their own physics - -Each artifact provides a small bonus: - -Damage - -Speed - -Health - (Different artifacts focus on different aspects) - New Monster (Replacing Mini-Bosses) - -A new enemy type has been added to locations instead of the old mini-boss - -Features - additional physics - -Designed to feel clearly different from existing enemies - -More presence, more character, less “copy-paste” - Enemy Rework (Major) - Enemies were - fully reworked internally - . - -Improved logic and behavior - -Cleaner and lighter code structure - -Easier to expand and balance in future updates - New features for enemies: - -New - health bar - -Visual indicator when a - Finisher - can be executed - Because of this deep rework, some bugs may appear. Hopefully nothing critical — but this is part of rebuilding core systems properly. - Finisher System (Reworked) - Finishers are no longer just a dash with a punch. - -Now uses a - cinematic camera - -You see both: - -The main character - -The enemy being finished - - Currently only - one animation - , more will come later - Important note: - This system is - new and technically complex for me - . I really hope it won’t introduce serious bugs — but if something feels off, your feedback will help a lot. - UI Redesign - The game interface has been fully reworked. - -New visual elements - -Cleaner, more intuitive layout - -Additional UI animations - DLC Menu (New) - A new - DLCs - button has been added to the main menu. - -Seasonal DLCs - -Only one can be active at a time - - Expansions - (WIP) - -Future DLCs with new gameplay mechanics, characters, etc. - Codex (New Object) - A new object called - Codex - has been added to the Temple. - -Shows control information (if you didn’t change it manually) - -Stores lore and data about: - -Characters - -Locations - -Monsters - Fixes & Balance - -Currency system adjusted to reduce grind - Example: - 1 Skill Point → 10 Shards - 2 Skill Points → 20 Shards - -UI issues where buttons were hard or impossible to click — fixed - -Monster damage made more stable and consistent - -Many other small fixes and improvements - DLC - - Halloween DLC (0.4+ver) - Adds seasonal decorations, themed props, and subtle atmosphere changes across existing locations. - Important: - -From version 0.4, this DLC must be - reinstalled - -Updated UI support - -Integrated with the new DLC menu - This DLC is optional and can be enabled or disabled in-game. - Installation: - Drop the DLC files into the folder where - Goregasm.exe - is located. - DLC - - Winter DLC (0.4+ver) - A new - Winter DLC - has arrived. - -Cold but calm atmosphere - -Changes the mood of the - Temple - -Purely seasonal and atmospheric - This DLC is optional and can be enabled or disabled in-game. - Installation: - Drop the DLC files into the folder where - Goregasm.exe - is located. ### 0.3 - v0.3 - This update brings new visual identity, new progression rewards, a new character, and better game feel overall. - Let’s go through what’s new: - New Visual Variations for Monsters - Monsters now have - unique looks depending on the location - they spawn in. - Snow-covered beasts in - The Castle - , neon-glow corruption in - The Roof - , and more environmental color identity across the arenas. - This helps each location feel more distinct and alive. - Enemy Cap System - A new gameplay parameter has been added: - Enemy Cap - determines the - maximum number of enemies that can exist on screen at once. - For example: - If the cap is - 30 - , then once 30 enemies are active, - no new ones will spawn - until some are defeated. - This helps performance, pacing, and readability without sacrificing intensity. - New Character — - The Witch of Trials - A mysterious figure now awaits before the battle begins. - She offers you - challenges - . - Complete them — earn - extra shards - . - Fail — and she will be - very - amused. - She does not fight. - She only watches… and judges. - New NSFW Scene Rewards - 20 shards - → - Masturbation scene - 40 shards - → - Blowjob scene - Three New Challenge Conditions - The Witch gives you - 3 random trials - you may accept for bonus shards: - PSX Visual Mode Toggle - You can now - switch the PSX effect ON/OFF - . - Also: - The PSX filter was - reworked to reduce visual glitches - and shimmering. - New Physics for Body & Cloth - Breasts, cloth details, and certain body dynamics were improved. - Characters now feel - softer, heavier, and more alive - . - Temple Character Visual Update - The girl in the Temple received: - Improved - hair - Better - textures - More polished shading - New Hitstop + Glitch VFX on Melee Impact - Melee attacks now feel - heavy - . - New screen distortion + micro time-stop effect triggers on hit. - Makes close combat - much more satisfying. - Shader Loading Menu (Important) - On first launch the game will now ask: - “Load shaders?” - If your GPU crashes on shader compilation — you can - skip it - . - If you already launched older versions and want to reset this menu: - Go to: - C:\Users\User\AppData\Local\Goregasm\Saved\SaveGames - Delete: - GOREGASM_Audio_Settings - GOREGASM_Game_Settings - GOREGASM_Shaders_Settings - GOREGASM_Video_Settings - Next run → menu appears again. - New Game File Structure (Important for Installation) - The internal packaging system was rebuilt to support: - Future DLC - Faster future updates - Cleaner content loading - IMPORTANT: - Please - delete the old game folder - before installing Version 0.3. - (Your saves will NOT be lost.) - Click to expand... ### 0.2 - Initial F95 Release - v0.2 - Initial F95 Release - Here’s what’s new in - v0.2 - : - New Location – The Castle (Snow Biome) - A frozen and deadly battlefield. This is the hardest location yet, with a new atmosphere and challenging waves. - New Ability – Summon Ally - Call forth an ally to fight alongside you. - New Skill Trees + Reset Option - Customize your playstyle with new upgrades: - Increase your Ally’s damage - Extend your pickup range - Boost crystal drop frequency - Gain more health from Fatalities - And if you want to change your build – you can now use the - Reset button - to refund your skill points and reallocate them freely. - Achievements System - A small set of achievements (plus one hidden one ) can now be unlocked during gameplay. Access the Achievements menu at the statue in the - Main Hall (Temple) - . - UI & Visual Improvements - Several menus and visuals have been reworked for better style and readability. - Wave System Overhaul - The wave progression has been completely redesigned compared to v0.1: - The Bridge - = Easy - The Roof - = Medium - The Castle - = Hard - Each location now has its own difficulty scaling, enemy count per round, and spawn speed. - Additionally, enemy types will rotate as rounds progress, and by Round 10 you’ll be facing - all enemy types at once - ! - This update sets the stage for even more content and features in future versions.

Goregasm

v0.5.+.Halloween.DLC.+.Winter.DLC Windows

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