1 / 10
Ongoing v0.4.0

Hello World

3.7
(3 votes)

Game Information

Developer

deafrocket

Version

v0.4.0

Engine

Others

Release Date

May 19, 2026

Last Update

May 20, 2026

Censorship

Uncensored

Overview

Uh... a sandbox text-based life simulation game with sex. That's it. Imagine Sims but text-based with sex, yeah.

Installation

For Windows: - Extract all files in a folder and run the .exe file. For Android: - Extract the apk and install.

Changelog

### 0.4.0 Changelog: - v0.4.0 Changelog: - ══════════════════════════════════════ - # Major Changes/Addition || WARNING: This update modifies huge part of game's map structures. During this early development, expect non-persistent world saves as the game’s structure may constantly change during updates. If you find your old saves/world broken, please generate a new world. - ══════════════════════════════════════ - - **Tweaked: Map Direct Travel:** As you see, you can directly teleport to any lot via the "Map" in the side menu. Originally, I only allowed this to travel easier when I was debugging. Now, to prevent game-breaking bugs, I will remove this feature. The player can only travel through the map by going outside first and then clicking the "Go to Town" button. - - **Tweaked: Starting Money:** Since there is now a proper way to get money, I can finally change the starting money to "18,000." - - **Tweaked: Residential/Apartment Unit Pricing:** Adjusted to the new starting money for balance. - - **Added: "Bathroom Interactions & Bladder Stat":** You can now take a shower, use the toilet, or groom yourself at any bathroom furniture! A new `bladder` stat has been wired to the player, which decays 25% faster than hygiene and is displayed via a new bladder meter in the stats panel. - - **Added: NPC Algorithms and Decision-Weighting System:** The NPC will now have few options to do: First, check if they have to tend their needs (Status), if not: they will socilize or travel! The NPC will also decide who to talk to or visit to by weighting and scoring candidates. The NPC will search first in their current location. If they fail, they will go to other rooms. A few failed attempts will also lead them to going outside their lot or performing other task! - - **Added: NPC Socializing:** NPC to NPC and NPC to PC is now possible! The NPC will choose who they want to talk to based on relationship, traits compatibility, and so on. They will also choose what topic they want to talk to! Of course, the target they want to interct with will still decide whether they want to or not! - - **Added: Interaction and Interruption Notifier:** The Player will be notified if an NPC wants to interact with them. That also includes task interuption! If your task is passive (Loitering or Watching TV) The NPC can now interrupt you if you want to socialize with them! - - **Added: Environment Text** The `[Look around]` text in the passage will show the task the NPCs are doing like who they're talking to! - - **Added: "Invite Over" Topic** You can now invite NPCs to your house! Also, "Stay Over" is also planned for a full day stay! While NPCs are a guest in the location, they will not leave unless circumstances like going to work! - - **Added: "Accept, Decline, Ignore" when prompted** Accept: Gives you +5 relationship unless the topic is (Mean -5); Decline: Gives -5 relationship (-10 Decline) It will also cooldown the NPC for ten minutes if you decline them; Ignore Will do nothing and the NPC may attempt again to interact with you. - - **Added: NPC-Initiated Sex and Business Requests (Arousal-Driven):** NPCs can now initiate sex/business topics when eligible. Their decisions now consider NSFW mode, age restrictions, relationship tier, arousal thresholds, and relevant traits. - - **Added: Expanded NPC Request Logic and Openers:** NPC-initiated sex/business requests now use weighted category selection, act-specific request pools, and varied opener lines for better variety and context. - - **Added: Sex Module Freeform Control UI:** The sex flow now supports a more structured control layer (`You/NPC` main tabs + `Actions/Clothes/Positions/Furnitures` sub-tabs), including hand/perform actions and richer in-scene control handling. - - **Added: Consent Mode Controls in Sex Flow:** Consent handling now supports **Ask** vs **No Ask**, including NPC pending-action prompts and player responses (`Accept/Decline` for Ask, `Continue/Resist` for No Ask). - - **Added: Directional Business Contract System:** Business now supports both `Pay` (you pay NPC) and `Offer` (NPC pays you), with contract payload/state carried into sex mode and enforced during service actions. - - **Added: Dynamic Pay Adjustment Actions:** `Pay` quote UI now uses adjustable action controls (`Add 5`, dynamic `Pay [$amount]`, `Deduct 5`) so the amount updates live before confirming. - - **Added: Offer Willingness Ordering Logic:** `Offer` flow now checks NPC willingness first. If they refuse, it ends immediately with refusal response; if willing, the price/contract flow proceeds without a second contradictory decline roll on accept. - - **Added: "Ask to Have Sex" Under Ask Category:** “Ask to Have Sex” is now integrated under the `Ask` interaction flow (instead of separate Sex category routing), with proper gating checks and automatic handoff into SexModule when accepted. - - **Added: Auto-Start Bridge for Ask-to-Sex Acceptance:** Successful ask-to-sex requests can now enter SexModule immediately with one-time auto-accept handling, reducing flow friction. - - **Added: Focus-Lock for Active Interaction NPCs:** NPCs currently engaged with the player are now lock-protected from simulation movement interruptions until interaction flow is released. - - **Added: Jobs:** 30+ possible jobs! From Fast Food Restaurants, Corporates, and Medical Paths! Also, 8 stagnant jobs that have no tiered paths or promotions. These jobs are janitor, security guard, delivery man, and taxi driver. - - **Added: Go to Work:** Player can now go to their work! This also features three phases of work: Phase 1 -> Break Time -> Phase 2. You can choose your performance for the two phases while you can choose on what to do on your free time! Your mood is also important for your performance! - - **Added: Phase 1 & Phase 2 Performance UI:** Choose how you want to work! Just want to take it easy? Slack off? or work hard so you can get promotion faster? - - **Added: Break Time Options:** During your free time, you can select on how do you want to spend it. By socializing, you can build your current relationship with your co-workers or you can meet new co-workers! Or, you can replenish your needs instead. (Traits plays a role whether you want to meet new people or just build relationship with existing ones) - - **Added: Job Tab:** Displays your job, work days, work hours, your current income and your performance progress. - - **Added: "Stress Out" Moodlet:** Work too hard or you'll get stressed! This can affect your performance on your job. - - **Added: Purchase UI:** Player can now buy from the menu of any food chain! Each food chain has their own menu, let it be a pizzeria, Chinese restaurant, or the normal fast food chain. The player can also choose to "Dine In" or "Take Out." - - **Added: 20+ Foods and 20+ Recipes:** This is to support the expansion for different food chains. These include drinks, steaks, noodles, etc. - - **Added: Chair-Table Connectors:** A behind-the-scenes logic to connect chairs to tables; this is to support multiple tables in a room with each designated with their own chairs. Also, to support dates, duo interactions, or group interactions at a table. - - **Added: NPC's Traits Learning:** You can finally view the NPC's traits in their profile dialog. But you can't know them all right away! Try to "Get to Know" them during your interaction and you might learn some of their traits! - ══════════════════════════════════════ - # Bug Fixes - ══════════════════════════════════════ - - **Fixed: Outcome/Arousal Handling Consistency:** NPC-initiated topic outcomes now update passage response styling more reliably, and accepted flirty/romantic NPC-initiated topics now properly apply arousal gains again. - ══════════════════════════════════════ - # Minor Changes/Additions - ══════════════════════════════════════ - - **Tweaked: NPC Count Slider:** You can now see what is the recommended NPC count to prevent facing bugs and issues in your gameplay. `100` Below is the safest. - - **Tweaked: Simulation Changes** ### 0.3.2 Changelog: - v0.3.2 Changelog: - - Fixed: Name duplication for commercial lots, fast foods, and restaurants - - Added: Incremental/Decremental buttons for groceries "++" - "+++" to support `+10, +100, -10, -100` Please don't break the game T-T - - Tweaked: Some UI fixes and inconsistencies with the design - - Tweaked: Some NSFW toggled buttons - - Fixed: Door lock for apartment exterior NOW greyed out ### 0.3.1 Changelog: - v0.3.1 Changelog: - - Fixed: Incorrect texts and malfunctioning descriptions during oral sex - - Fixed: Memory leak during grocery delivery - - Fixed: Empty 'holding' bug from pizza delivery - - Fixed: 'People Nearby' off-sync bug and other simulation delays - - Fixed Virginities not updating after sexual encounters - - Added: Virginity texts "You claimed..." - "[NPC] claimed your..." - - Fixed: Empty 'Stacked' packed or boxed items from grocery bug - - Fixed: Relationship cheats causing duplication - - Fixed: Getting soft locked from visiting ### 0.3.0 Changelog: - v0.3.0 Changelog: - # Major Changes/Addition - - Reworked: "World Data Structure" Your old saves won't work anymore with this update. - - Added: "Open and Enter", "Open, Enter, Close", and "Open, Enter, Lock" button to the door focus which makes travelling easier and faster. - - Added: "Menstrual Cycle and its Moodlets" The menstrual will have the four phase (Menstrual -> Follicular -> Ovulation -> Luteal) which just like age life span, the duration can be adjustable to your liking! - - Added: "Pills and Condoms" Please, don't impregnate everyone. - - Added: "Pregnancy and Delivery" You or the NPC can now get pregnant! - - Added: "Pregnancy System" There are two things: - - Male: The male player/npc has two new fields; `virility` which acts as the chance multiplier and `volume` which acts as the amount and how long the load will survive inside the... - - Female: `cervix` this stores anything that is spilled which also calculates and manages the decay. - - Added: "Pill System" I'm still a bit conflicted with how I implemented this so, I need your suggestions! What I've done is, when taking it for today, it will give you an immidiate 25% protection. The next day of your intake will give you 75% and the third will have you 99% which is the max immunity. Though, if you stop at any tier, it will drop at its previous (75% -> 25%) Is this system too cruel? Would want to hear your thoughts! - - Added: "Traits and Menstrual" Traits also plays a role in your fertility! Then the menstrual cycle tells your chance of conception. - - Added: "Contacts" Now, you can chat with your friends or partners through your phone! - - Added: Block, Favorite, and Sorting features in the 'Contacts' - - Added: "Essentials Furnitures During Map Generation" Now, your rooms won't be randomly populated. They will be populated with essential furniture first, then the system will find suitable furniture to add, creating uniqueness for every room in the world. - - Added: "Map Presets" You can now choose a variety of map presets ranging from 'Age' to 'Lots'! - - Added: "Name Randomizer and Charactacter Randomizer" You may now randomize your name or your whole character by gender or randomize as all. - - Added: "Groceries" A new service in your phone where you can order items online. - - Added: 70+ New Items! - - Added: 20+ New Recipes! - - Added: 4 New Moodlets! - - Added: New sliders in world creation for Menstrual and Pregnancy content! - - Added: New birthday interaction! - - Added: Game Texts (100+ Lines) - - Added: Sex Texts (100+ Lines) - - Added: Location Texts (10+ Lines) - - Reworked: "Cooking System" Now, you will have a chance to burn some homemade meals if you don't work on your cooking skills! On your first try, you will always have burned food, but don't worry! Try again, and it might not be! Burned or not, you will still gain experience. - - Reworked: "Recipe" As your cooking skill upgrades, you will know more recipes too! The higher your skill upgrades, the more recipes you know! You can also learn recipe by watching cooking show or buying a recipe book (later feature) - - Added: "Multiple Skills" Added 6 General Skills and 5 Sexual Skills. Placeholders for now. - - Added: "Trait's Skill Buff" Traits like `Clean` and `Athletic` give the entity a `level 4` starting skill. These give you an advantage at the start of your game! - - Added: New Lots = Restaurant, Fast Food, Business/Company lot, and Hospital! (Most are just placeholder yet and have no function) - - Reworked: "Character Creation" No need for step by step procedure! Changed a lot of UI for better accessibility and ease! - - Added: "Passage History" A slider to adjust how many text/history you want to store from your world! These are the text that appears in your screen during gameplay so you can read more far off. To check this, enter your world and head to the settings and find the game tab and set your preffered value! - - Added: "Cheat Console" Try cheating your way in the game by typing 'morgan' in the grocery's search bar. - - Tweaked: Relationship required values was reduced by 15% for a bit generous balance - # Bugfixes - - Bugfix: A delivery bug where the delivery NPC cannot be interacted because it's using an old connection from the game before the simulation update. - - Bugfix: "Cook" Not consuming utensils from your pantry cabinet! Now the plates, spoons, and forks will be consumed from your pantry cabinet when you cook! With that... - - Bugfix: "Dish Washing" Not returning the washed dishes back to the pantry cabinet when you leave them in the sink and wash them there. (Reminder: washing dishes directly instead of leaving them in the sink first will have the washed dishes return to your hands instead of your pantry cabinet) - - Bugfix: "Birthdays" I found some bugs here as it was still unfinished and rushed during the release of V022. Now, notifications and greetings should work properly. NPCs now have random birthdays too instead of all having the same birthday, which was happening after generation. - - Bugfix: "Ownership and Door Status" Sometimes ownership was not working, and sometimes the door couldn't be unlocked. Some minor bugs I encountered during these implementations. - - Bugfix: "Storage and Inventory Actions" Stacking and Placing items/untensils are still incomplete but it is fixed now. If you still encounter some bugs, feel free to let me know! - # Minor Changes/Addition - - Tweaked: Replaced verbose looping debug prints with concise milestone prints - - Tweaked: Entity article text parsing and case sensitivity logic in sex and interaction modules - - Tweaked: Container content extraction logic - - Tweaked: "Performance From Simulation" I wrote some code that isolates the computations from the main thread so it doesn't lag the UI during simulation. (The debug logs were one of the main culprits.) So, in short, they now work in the background! ### 0.2.2 - v0.2.2 - BugFix ### 0.2.1 Changelog: - v0.2.1 Changelog: - # Major Changes/Addition - - Tweaked: Color Picker from Character Creation! (thanks for the idea - v_142857 - !) - # Bugfixes - - Bugfix: Babies and Children's interaction lock not working ### 0.2.0 Changelog: - v0.2.0 Changelog: - # Major Changes/Addition - - Added: Genitalia Descriptions (NSFW Only) - - Added: Oral (Give) Now you can perform fellatio or cunnilingus - - Added: Vaginal interaction for female players - - Added: NPC Orgasm and notification text on it (pink for approaching and violet for climax). If you made them climax, your relationship will greatly improve! - - Added: Clothing during Oral (Receive) and Oral (Giving) so you have to strip your or their bottom clothes before proceeding - - Added: 'Prostitution' as the first business (In interaction) Earn: $15 for Oral; $25 for Vaginal (Receiving/Giving) - - Added: New Special Interactions for Romance: - - "Smooth Talk": Charismatic and Manipulative traits; Gives higher reward for success and lesser penalty for failure attempts - - "Sincere Vow": Honest, Loyal, and Lover traits: Gives higher reward and no penalty for failure attempts - - Added: Scissoring/Tribadism for Vaginal interaction between both Females - - Tweaked: Refactored Sex Interaction; now you need to love the NPC or convince them properly. (You're not in the hentai world, buddy) But you might get a chance with someone who... loves to do it despite your relationship - - A lot of modifiers and factors is added in the interaction system and sex interactions - - (NPC Only) Added: Aging; If you caught someone having a birthday, you can greet them and it will increase your relationship than normal interaction (Positive Interaction during this time is boosted and you will have more successful attempts!) - - (NPC Only) Added: Age Lifespan modifier during world creation - - Added: Notification for Friend/Partner NPC's birthday (Go visit and greet them!) - - Added: *First* NPC Simulation (Roaming) Now, you can meet them without knocking on their household/unit. Just visit a lot, you might stumble upon a person or loiter a bit and one might come out! - - Babies are restricted to one room (They cannot roam) - - Children will only roam inside their household/unit - - Teens can roam outside but will return during curfew hours - - The rest will roam freely anytime - - Added: "Ask their Name" Now, you have to ask for their name! (If not, you will meet a huge wall of text of their description instead but [collapsable]) - - Tweaked: Now, every NPC's list sorting order prioritize relationship values. For example, your partner will shows up first in "You see..." list than 'Strangers' or 'Best Friend.' (Applied in various Descriptions Text, NPC/Player Profile View, and People Nearby) - - Added: Game Texts (100+ Lines) - - Added: Sex Texts (100+ Lines) - - Added: Location Texts (50+ Lines) - - Added: Interaction Texts (50+ Lines) - - Added: Name Randomizer for 'First' and 'Last' name - - Tweaked: Rearranged colors' order to be more appleasing to see (I hate it too) And replaced some with much better shades - - Added "Ask to Stop Following" in "Ask" section. yay! - - Added: Collapsable button for descriptions in NPC Profile Viewing (Same as Player Profile) - - Tweaked: Interactions' success chances for different topics. (The interaction reward is slower now) - - Added: Most traits now plays a role in your chances in interactions! - - Added: Restrictions for inapporiate NPCs (Enjoyed yourself in 0.0.1, Epstein?) - - Added: Button for finding your house/unit's lot in the map (Next to zoom buttons) - # Bugfixes - - Bugfix: Android's storage permission initialization across game states (Prevents World Creation Error) **Please report if still persists** - - Bugfix: Duplicated and redundant furnitures during world generation - - Bugfix: Selecting 'Adult' but appearing as 'Elder' in Character Summary and Profile - - Bugfix: Music not playing during startup (Need to manually play in settings) - - Bugfix: Persistent "Acquaintance" relationship - - Bugfix: 'Following' NPC are not following when the player enters elevator - - Bugfix: You can't romance your partner because you're partnered with them lol - # Minor Changes/Addition - - Bugfix: Added a Unicode support for path in windows to support cyrillic, umlauts, and other special characters (from different languages too) in checking the file path - - Added: Logging; For Errors, please attach this file can be found in the game's folder (see if it has contents first) and report it - - (File) Added: Essential "C++ Redistributables" dll files so you don't have to - ;) - (msvcp140, vcruntime140, vcruntime140_1) IF game still won't run, delete these files in the folder and install your own from Microsoft website. - - Tweaked: Some UI Elements for better readability and accessibility - - Tweaked: When nearing a climax, the text description now turns to violet for visualization - - (Windows) Added: Some file path safeguards - - Tweaked: Improve some performance by isolating logic works in the background to prevent UI FPS drops (possibly crashes too on low devices) - - Tweaked: Some descriptions so they won't look so repetitive ### 0.1.0 Features: - v0.1.0 Features: - - Character Creation - - Huge World Generation - - Interactive Map System - - Household Selection - - NPC Interaction - - Day/Night Cycle - - NPC Generation - - Settings & Customization Options - - Pizza Delivery - - In-game Music Player - - Sex (See Developer Notes)

Hello World

v0.4.0 Windows, Android

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