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Ongoing v0.3.1

Monster Girl Tavern

4.9
(87 votes)

Game Information

Version

v0.3.1

Engine

Ren'Py

Release Date

May 6, 2026

Last Update

May 7, 2026

Censorship

Uncensored

Overview

Build a tavern at the edge of a monster-filled world. By day you farm, brew, and explore; by night you serve drinks, charm VIPs, and turn love into profit. Meet and romance a growing cast of monster girls, gain their magical blessings, and transform a crumbling dump into the hottest spot in the Crossroads, and then the world.

Installation

1. Extract and run.

Changelog

### 0.3.1: - v0.3.1: - Major: - New VIP: Mirror Demon, includes 2 CG - Major Feature: Tiny Treasure Trio (and Friends): Includes six treasure maps, six artifacts, a loot checklist at tier 2, and a H-Scene - Level Cave: Finished The Revenant's content, featuring 2 H-Scenes and 2 CG - Minor: - New Menu Option: Immersive UI/Fading UI - 'Demon Girls' favourite bonus: Donating HP and MP to Velvet is 20% more effective. - Donating HP to Velvet now gives much more gold depending on your current reputation. - Improvements to the Portal Chamber - Day Shards now only accumulate after the Moon Shrine has been unlocked. - Stonks: Added daily dividends preview. Fixed stock prices soaring the day after unlocking. - Added new Bedroom cheats for Spelunking and Slime RPG - The 'Cursed Gold' Bank in the Level Cave has temporarily been removed with the intention of putting something more interesting there. The option to withdraw is still available for now - Misc: - World elements in Outside Tavern, Dragon Stones and Slime Cave areas remain consistent during transitions. - Increased font for Maeve's Magic Upgrades and SlimeRPG - Slime RPG UI Improvements - Updated discount logic, may affect prices in your game - Fixed the Sun Medals found in the Slime Cave from disappearing - Fixed Daily Income adding to current or total gold values - Bloodwine now works retroactively - Fixed Wind Slime's "Research -1 Day" not working - Over 100 Typos/Mistakes fixed - Spelunking Changes (feels much better to play): - Added a new endless Moon Medals upgrade for Ale Demand - Click-Movement is now near-instant, with a trail as visual feedback. It's seriously so much better lol, sorry for not adding this sooner. - Auto is now crazy-fast - Added proper colors to Tier 6-10 enemies - Added a 1.5x stat multipler to enemies in the Advanced Caves - The Robot now has a yellow highlight for visibility - Fixed Arrow blocks not pushing the player if there's an item 'blocking' the way - (Level design improvements and changes coming in v0.4) - Slime RPG Changes (we got Slime RPG v2 before GTA 6): - # Run Progression & Rewards: - Instead of losing 50% of your Rubies and Baby Slimes when dying, you now gain a +25% Ruby bonus when extracting - . - Limit testing should feel much less punishing. - Party and equipment setup no longer resets between runs. - Ruby drops have been rebalanced: higher early-game rewards, lower late-game scaling. - Upgrade costs have been rescaled to be more generous early and less generous late. - The Daily Income Upgrade now has a 100-level cap. - The “Push Another Loop” option is now locked until the player has reached at least Mastery 1. - At Mastery 1 and beyond, Acts 1 and 2 now use harder remixed enemy encounters. - # Combat & Battle Flow: - Skills are now greyed out when the player has insufficient MP. - If the player does not have enough MP to use any skill, a “Skip Turn” button now appears. - Combat Speed now affects Auto-Battle, with Fast speed significantly increasing Auto-Battle speed. - Added a “Stay On” checkbox for Auto-Battle. - Multi-hit moves now feature a multi-hit preview. - Enemies can now use AoE attacks and AoE debuffs. - Battles can now support up to four enemies at a time, with enemy positions adjusted to better fit the UI. - Groups of identical enemies now use the same art. - Equipped relics no longer appear in combat, reducing UI clutter. - # Slimes & Skills: - Conditional skills such as “if allies have X buffs/debuffs” or “if enemies have X buffs/debuffs” have largely been replaced with clearer, more reliable effects. - Water and Wind Slimes received major skill changes as part of the conditional-skill overhaul. - Many redundant, powercrept, or identity-lacking skills have been reworked. - Skill tooltips have been cleaned up and made more consistent. - Wind Slimes now use a new debuff: - Off-Balance - : Off-Balance causes the target to deal less damage and take extra damage equal to its stacks. All Off-Balance stacks are removed at the end of that unit’s turn. - # Enemies & Bosses: - Almost every enemy has undergone major changes, including new skills, new names, and balance updates. - Several overtuned enemies have been nerfed, especially that Vengeful Spirit. - Bosses now usually have a unique gimmick. - Act 1 bosses no longer have weaker regular enemy versions. - # Relics & Equipment: - Replaced “Equip All” with “Optimize Relics,” which attempts to equip slimes with relics that best match their playstyle. - Relics are now generally more unique, with fewer reused icons. - Many boring common relics have been made more flexible and interesting. - Rare relics now tend to have fewer effects, but each effect is individually stronger. - Added new Doom- and Off-Balance-focused relics. - Added a “Skip Relic” button to treasure chests. - # Slime Management: - Added a brand-new Combine grid to make combining slimes easier. - The Combine grid includes a “Combine All” option. - Added an “Automatically Retire New Slimes” option, unlocked after gaining three slimes of the highest currently available evolution tier. - Automatically retired slimes still grant their retirement Rubies. - # UI & Quality of Life: - Added a Glossary for all status effects. - Enemies now show intent more clearly with new intent-driven icons. - Improved the Slime Prep UI: Favourite and Lock have been combined. Slime entries have been slimmed down. Details are now accessed by clicking directly on a slime. - The Training screen is now properly aligned and includes a confirmation step. - Campfire “Loot” has been buffed from a flat 25 Rubies to `max(25, current battle win reward)`, including Ruby Gain scaling. - # Testing & Simulation: - Added an Encounter Tester and Combat Simulator, unlockable with an upgrade. - The Combat Simulator allows you to run auto-battle simulations using your current team against any encounter at any Mastery level. - Simulation results include performance stats such as win rate and turns to win. ### 0.3.0: - v0.3.0: - Major - 9 new H-CG - : Maeve, Tessa, and 3 VIP events. - 3 new VIPs - : Elf, Spider, and Magpie. - Ambrosia Tier 2 - : new Maeve H-scene, experimental upgrade UI, new upgrades, plus the ability to - grow plants - and - fly over short gaps - . - Spelunking Tier 2 - : new Tessa H-scene and - 5 new caves - . - Dragon Stones - : new area, accessed north of the hut once you unlock - Fly - . - Slime Caves - : new Dragon Stones area where you can hire Slime Girls as staff and toggle them on/off using daily income as upkeep. - Slime RPG - : large new minigame inspired by - Mewgenics - and - Slay the Spire - , featuring slime breeding and turn-based combat. Includes - 9 slime types - 3 evolutions each - 3/5/7 skills - 50+ relics - 20+ upgrades - auto-battle - skill upgrades - heat levels - , and - mastery progression - . - Spelunking - : added a - Moon Medals Shop - with - 6 upgrades - . - Progress no longer persists between save files. - Minor - Spelunking - : added new items — - Rare Candy - (+1 Level), - Double Heart - (x2 HP), and - Yellow Key Bundle - . - Spelunking Level Editor - : improved performance, optimization, and added new features. - Added the - Tiny Treasure Trio - to Dragon Stones as a teaser for - 0.4 - . - Rewrites have been made throughout the script. - Misc - Ambrosia - : Velvet now acknowledges if you get Ambrosia before meeting Maeve, and Maeve no longer has the key in that case. - Restrictions on - Velvet 5 - and virginity loss have been softened, though - Clover 2 - Snow Leopard - , and - Griffon - still require you either complete Velvet 5, or lose your virginity somewhere else to nudge players in Velvet's direction - Updated - Skeleton Chest 3: Mammories of Magnitude - to give - +10 Daily Milk - and - +3 Tea Value - . - Blessings - : Slime Blessing bonus HP no longer blocks Ghost Blessing overhealing. - Added an arrow pointing to the - Level Cave - and - Shop - for accessibility. - Skeleton Chest - rejection message now tells you how many keys you have and how many you need. - Improved the - shares - purchase menu for Android; pressing Enter now confirms. - Updated the - Blessing Menu - with sorting, better phone functionality, flavor text, and improved info layout. - Made small UI/info improvements to - Alchemy - and - Cocktail Brewing - . - Updated - Velvet’s Reputation - description. - Jessie Milk Delivery - : fixed issues; Jessie now only appears if you can afford the batch. ### 0.2.0: - v0.2.0: - Major: - 10 New H-CG: Alraune, Glorp-Chan, Jessie, and Three VIP Characters - 3 New Characters: Snow Leopard, Griffon, and Ant - Ale and Grapes Tier 2: H-Scene with Clover, 'Grand Crop' system and new upgrades - Tea Tier 2: H-Scene with Jessie, 'Milk Overload' system and new upgrades - Gin Tier 2: H-Scene with Glorp-chan, 'Stocks' system and new upgrades - New Map: 'Gate', featuring Tessa the ant girl and some new puzzles. Can be accessed from the Farm by clearing some rubble at Level 10. - Major Feature: Spelunking, an RPG-Puzzle minigame that lets you earn bonuses for the main game. Currently, five caves are available. There's also a level editor where you can make your own levels, export/import, share with others and levels by others. Personally, I'd love to try some of your levels. - Minor: - Skeleton Chest 4: You can now hover over item portraits to see your Demand and Value from anywhere. Additionally, you can click on the item portraits to disable selling. - Added overworld pixel art for Xion, Bubbles, and Maeve. Additional pixel art also appears at the bar after Snow Leopard and Griffon VIP events. - Spirit and Berries: now have a stock limit of 300 x 10^Shop Tier. (300 -> 3,000 -> 30,000) - Meals: can now be bought in bulk, once you can afford over 10. - Portals: Now unlock automatically once enough MP is invested - Velvet: Now has unique dialogue for each unlocked portal - Spelunking Unlockable: Taven Teleport Button: Teleport to the Tavern at the touch of a button from anywhere on the map - Spelunking Unlockable: Quick-Buy Gin Ingredients while brewing from the basement. - Stats are now always available from the Bedroom (no longer an upgrade from Skeleton Chest 4) - Added a Cocktail upgrade - Minor Feature: 'Random VIP', when you've seen all VIP content in the game, you can now choose a random VIP. ### 0.1.0: - v0.1.0: - v0.1.2 Changes (13th Feb): - Velvet 4 and 5 now work in the Gallery - Recoded gin brewing, some parts were looping per mix causing extreme lag. - Fixed a softlock when trying to select Velvet 5 before completing Kitsune 2 - v0.1.1 Changes (13th Feb): - Major Android UI fixes and improverments - The Hut shortcut now works both ways, but only if you have the ladder - Added a limit of /5 for the previously unlimited Tea and Farm upgrades - Vampire Blessing from -50% HP Regen to -20%. It no longer incorrectly effects MP Regen. - Collecting Wood now costs 3 HP, only 9 is requried to build the bridge. - Fixed bugs related to Skeleton Chests 2, 7a, 7b, and 8 - Fixed a crash when spending Day Shards to improve the Gin Machine - v0.1 – Content Overview: - Characters: 17 - CGs: 33 - Words: ~60,000 - Gallery: Full Gallery + CG Viewer - Cheats: Yes (includes Gallery unlock toggle) - Gameplay Systems: - Daytime activities (farming, buying ingredients, mixing, brewing/magic) - Exploration (puzzles, chests, upgrades, unlocking new areas, meeting monster girls) - Nightly tavern sales (turn your production into profit) - Evening VIP selection (choose who you spend time with) - Blessings system: (equippable buffs earned through intimacy)

Monster Girl Tavern

v0.3.1 Windows, Linux +2

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