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Ongoing v0.3.2

Operation: Establish Dominance

4.5
(28 votes)

Game Information

Version

v0.3.2

Engine

Ren'Py

Release Date

Mar 20, 2025

Last Update

Mar 21, 2026

Censorship

Uncensored

Overview

Things go sideways when a pair of genetically modified "super-cops" lead an assault team to re-take the derelict city of RapeCide.

Installation

1. Extract and run.

Changelog

### 0.3.2 3/20/2026 - v0.3.2 3/20/2026 - * Refactored the fight system to remove ALL instant death paths. All fight-loss is now a factor of power or composure. - * Added a new thugv1 grapple-attack (beatdown) - * Changed the pathfinding algorithm to increase the weight of diagonal moves (minimize zig-zagging) - * Added sfx for all menu mouse-over and selection - * Sourced edited and normalized lewd sfx - * Wired up lewd sfx for most lewd scenes - * Wired up fighting sound fx to all thug attacks and grapples - * Wired up fighting sound fx to all chaingirl attacks and grapples - * Reworked the top down icons for thugv1 in explore/combat mode - * Reworked the top down icons for aj in explore/combat mode - * Reworked the top down icons for chaingirlv1 in explore/combat mode - * Implemented unit rotation in the map modes for these polish motherfuckers - * Created some sound-effect and music management objects to control and - combine sfx and bg music - * Sourced better music. - * wired up aj vocalizations to all spanking/titslap scenes - * wired up aj vocalizations combat moves ### 0.3.1 3/3/2026 - v0.3.1 3/3/2026 - Added music - to the explore and combat ui (first pass on - Added foot-print SFX - Added spanking SFX - * Added - difficulty settings easy/normal/hard/custom - * Fixed a bug which sometimes caused mobs to take two moves in explore mode - * Fixed a bug where playing the map tutorial borked ensuing story-mode fights - * pre-compressed artifact distribution cut the game size by an order of magnitude - * Upgraded enemy mob pathfinding algorithm from BFS to A* to speed up the explore map - * Reduced the render time on enemy mob movement to speed up the explore map - * Centralized the combat_cleanup handling in anticipation of music - * Fixed a bug where saving in explore or combat mode would regress the map state upon restore. - * Remapped the map zoom keys to 'z' and 'x' for the pervs in Germany who don't have [] support. - * Updated the map tutorial to reflect new zoom keys - * un-corrected some intentionally misspelled Erock dialog that got auto-corrected ### 0.3.0 2/26/2026 - v0.3.0 2/26/2026 - * Completed the Brinn perspective prologue (femdom ftw!) - * Created brinn POV class and wired up stats - * Created and wired up the mechanics of the prostitution minigame - * Added sex stats for AJ along with a "stats" dossier screen accessable via the main menu - * Wired "sex stats" into the current scenes, giving aj xp for oral/anal/vaginal/handjobs - * Added a new chaingirl and thugv1 tug-o-war grapple attack. - * Wired the combat system to allow players to "run away" from battle (10 squares away from the nearest aggro-enemy and break line-of-site) - * Fixed a bug where the "in the lap" anal scene could not be selected from the chaingirl & thug post-fight lewds (so another "new" lewd scene) - * Fixed a bug where the player can respawn to the map in a "blocked off" area - * Began work on judogirl (not yet fightable though) - * Reworked lewds-hud for these polish motherfuckers - * Reworked exploration-hud for these polish motherfuckers - * Reworked combat-hud for these polish motherfuckers - * Reworked fonts and menus for these polish motherfuckers - * Created a particle overlay with heart effects, wired it up to things - * Created an async vocalization screen and wired it up to things (ah! ah! *plap* *plap*) - * Added a "you can walk here" overlay to the map - * Added a map tutorial accessable via main the menu or the natasha intro - * Added a proper title screen ### 0.2.0 1/15/2026 - v0.2.0 1/15/2026 - - Deleted the maze navigation system and replaced it with an "explore" mode implemented in the top-down turn-based system. - - Added a great big city-map of the center-street area. - - Implemented mob behaviors for the new exploration system. Mobs now patrol way-points on the map, hang out in areas etc.. - - Implemented a stealth system, AJ can level up here stealth stat to reduce the number of tiles she can be spotted from (upgrades system has not been implemented yet tho) - - rewired both quests, harry, steve, and jenny to work with the new top-down exploration system and "event" tiles - - lots of enemy actions refactoring to support fluid transitions from explore mode to combat mode and back again. - - Colorized the speech window to differentiate character speech a bit better - - Spellchecked the living shit out of everything ### 0.1.1 1/5/2026 - v0.1.1 1/5/2026 - - Based on feedback from initial release, rip out the async combat system and replace it with a top-down turn-based synchronous system - - fix a bug where Harry would screw up the maze if you paid him in credits (rude). - - fix a bug where knuckling through to the camera crashes the game. ### 0.1.0 1/1/2026 - v0.1.0 1/1/2026 - Game released motherfuckers!

Operation: Establish Dominance

v0.3.2 Windows, Linux +1

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