Parasite Echo
Game Information
Developer
TheAesthetikVersion
v0.0.4
Engine
Unreal Engine
Release Date
Jan 16, 2025
Last Update
Mar 1, 2026
Censorship
Uncensored
Overview
Parasite Echo is a love letter to classic survival horror — a third-person, story-rich experience where every bullet counts, every door creaks with dread, and every shadow hides something waiting to infect you. Inspired by the atmosphere and tension of genre-defining titles, the game blends horror, isolation, and NSFW themes.
Installation
1. Extract and run.
Changelog
### 0.0.4 - v0.0.4 - N/A ### 0.0.35 - v0.0.35 - Fixed an issue where the game could unintentionally switch between windowed fullscreen and exclusive fullscreen - General lighting overhaul and optimization - Improved persistence of GameUserSettings across sessions - Enemy AI improvement - Fixed a critical bug related to saved data - Fixed resolution values resetting after restarting the game - Adjusted handling of LastUserConfirmedResolutionSize to prevent fallback issues - Cleaned up display initialization order during startup - Improved stability of windowed fullscreen behavior on different desktop resolutions - Fixed ESC key being forwarded to engine-level fullscreen toggles - Ensured Enhanced Input properly consumes ESC input in all gameplay states - Increased priority of global input mapping contexts - Fixed inconsistent input behavior when opening and closing menus rapidly - Improved input focus handling between viewport and UI widgets - Removed unused input mappings left over from early prototypes - Cleaned up redundant input actions and bindings - Normalized movement logic to be fully delta-time dependent - Fixed movement speed scaling with frame rate under low and high FPS - Improved consistency when using AddActorWorldOffset with collision enabled - Refactored multiple movement-related Blueprints for clarity - Removed redundant movement calculations executed per frame - Fixed minor issues related to actor transform updates - Improved stability of movement logic when pausing and unpausing the game - Fixed rare AI state transition issues - Improved reliability of AI state exit conditions - Adjusted State Tree task execution order - Fixed cases where State Tree tasks would not properly finalize - Improved internal validation of State Tree transitions - Removed obsolete AI debug PrintString calls - Improved internal AI logging for debugging purposes - Cleaned up unused State Tree variables - Fixed minor issues related to AI perception updates - Improved display behavior on multi-monitor setups - Fixed visual inconsistencies when switching display modes at runtime - Cleaned up leftover display-related debug flags - Improved runtime application of fullscreen and windowed settings - Fixed edge cases where fullscreen mode was not correctly restored - Removed obsolete PrintString debug messages across multiple Blueprints - Added clearer internal debug identifiers for development builds - Improved internal debug logging consistency - Cleaned up temporary test hooks used during development - Removed unused Blueprint variables across multiple assets - Refactored several Blueprint graphs to improve readability and maintainability - Cleaned up deprecated Blueprint nodes - Fixed minor warnings generated during packaging - Resolved several non-critical ensure and warning messages - Cleaned up redirectors and outdated asset references - Improved internal asset organization - Fixed minor issues related to async loading order - Improved stability of level streaming transitions - Adjusted initialization timing for core gameplay systems - Improved GameInstance startup logic - Cleaned up unused configuration values - Improved organization of config files for long-term maintainability - Fixed minor issues related to save data initialization - Improved robustness of runtime settings application - Reduced unnecessary per-frame checks in several systems - Improved overall runtime stability - Performed general project maintenance and cleanup - Made several small internal changes to support upcoming gameplay features ### 0.0.3 - v0.0.3 - 2 new costumes added - Fixed some Cira materials and textures - Fixed some sounds doesn't were affected by volume settings - Fixed some bugs related to interactions - Added new dialogue system (body and face anims, skip button) - Added new internal event system for handling player progress - Added Weaver shop - Added Selene Thorne character - Added Engineer shop - Added Riley Vance character - Added The Collector screen - Added The Collector character - Added some randomized crew members to The Atrium - Added Atrium environment - Added 2 new type of doors - Increased shadow visibility in all environments (shadows were too dark) - Added Deformer Asset to some characters - Added Storage on all environments - Spoiler: - v0.0.25 - v0.0.25 - Several fixes on save system - Optimized NPC's - NPC's look at Cira and can have conversations - Added Dynamic Cloth Tear mechanic - Added Cloth Integrity status to OGASM - Added LogBook section to OGASM - Crimson Seed - FemDoor - Enemy AI upgrades (death handle, call others, etc.) - Some tweakings on most of diegetic UI - Added "Usable" item type - Added "Resource" item type - Added new sequence on the corpse find - Added YourOwnCorpse mechanic - Cira hair and eyes rework - New costume and rework on old ones - Added Tarot collectables mechanic - Added Infected Remote mechanic - Added Shells mechanic - Performance increased - v0.0.15 - For those of you who've already played the previous version, this is a good opportunity to play it again and try to - find the subtle clues - that can give you a sneak peek at some points in the - game's future - . - For those of you who haven't tried it yet, - now is the best time - ! - All - READY - for the - v0.0.2 - Added the option to skip cutscenes - Some camera transitions reworked - Added some new voice lines - Added shoes to "Canopy Clothes" - Many bug fixes - OGASM rework - Main Menu rework - Fixed savedata inconsistencies with destroyable actors - Reworked weapon and keycard pickup - Changed Comms Control corpse - Added lore-friendly item descriptions - Monster birth sequence improved - Changed infection particles color - Added Sensitivity setting - Added Gamma setting - Added new audio options - Added dynamic map - Added item inspections - Added item combinations (not necessary on this update) - Flashlight wrong positioning fixed - Female NPC face reworked - Cira face reworked - Hairs reworked - Fixed item interactions dissappearing - Fixed some graphics issues - v0.0.12 - Key Card softlock hotfix ### 0.0.1 - v0.0.1 - First Release