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Ongoing v0.03

The Edge of the Map

2.5
(2 votes)

Game Information

Version

v0.03

Engine

HTML

Release Date

Mar 21, 2026

Last Update

Mar 21, 2026

Censorship

Uncensored

Overview

Having left your old life, as well as your former identity behind, you start fresh in a new town. Explore, meet people, build, destroy, love, kill, evade, get caught. Do you want to be a skilled hacker? A ruthless crime lord? Just a regular Joe with a regular job? A quiet life with your loving wife, a whole harem of devoted lovers in your luxurious villa - The sky is the limit at The Edge of the Map!

Installation

1. Extract and run.

Changelog

### 0.03 - The Stuff to Do Update - v0.03 - The Stuff to Do Update - Added - Stock Exchange - : Accessible via Home Laptop, you can buy & sell stock of 3 publicly traded companies, with stock proces changing daily. - Fly to the moon or lose it all! - Casino Slot Machine: - Gamble all your savings away for a chance of a - Big Win - on the new slot machine, accessible in the Outskirts Casino! - UI information system overhaul - : now your every action that modifies any stat is clearly communicated via pretty, formatted & color-coded info notices - Modified - Stat Screen overhaul - : more info about your activities, stat modifiers & other. Additionally, everything looks prettier with improved styling! - Another pass on - Intro ID card styling - subtle, but better - Fixed - Weird flickering of the Intro ID card age dropdown in some browsers - Incorrect Stat Screen info formatting - Bugged Anastasia training stat modifier logic - Bugged Gym weight training logic - Selling Weed counted as using it - Backend shenanigans - (Stuff you won't see, but matters) - Laptop & stat modifier logic optimizations, cutting around ~1k lines of unneccessairly duplicated/bloated code - Better video optimization (127mb → ~32mb, without losing quality. FFmpeg is - pure dark magic - and you can't convince me otherwise.) ### 0.02a - Bugfix Release #1 - v0.02a - Bugfix Release #1 - Fixed - Dream Sequence images not appearing in the game's itch.io web player version & some browsers - After completing Chloe's storyline for v0.02, it was possible to trigger an empty event after having a coffee at the Cafe ### 0.02 - First Content Update - v0.02 - First Content Update - The first update after the initial release. And quite a big one - :) - v0.01 → v0.02 - : - Words of dialogue: - ~2827 → ~11 466 ( - + ~8639 - ) - Images & videos: - 113 → 164 ( - + 51 - ) - Plot characters: - 1 → 2 ( - + 1 - ) - Secondary characters: - 1 → 4 ( - + 3 - ) - + 1 new location: - Outskirts - Added - Complete skill system rework: 4 major skills ( - Dexterity - Intelligence - Charisma - Strength - ) tied to various events in which they are used - New skill modifier system: 12 skill modifiers ( - 6 - 'base' ones & - 6 - 'advanced' ones) that influence stats by daily player activities - New Inventory system, accessible from the Phone; ability to buy, sell & use items no spoilers though, find out for yourselves - :) - Phone: Character bios & a hint system for all major and minor characters in the game - Daily Stats screen - Autosave (triggered daily), with save auto-naming for convenience - A Cheat menu with a toggle for it in the Settings - Settings: Audio controls - Master, Music & SFX sliders - Settings: Toggles for options to skip daily Statistics and Dream screens - Created the game wiki, hosted on Miraheze (because - fuck - Fandom.com) - Added info popups on the AI usage, and for this changelog - :) - Modified - Complete rewrite of all previously existing scenes - Restructured & upgraded the intro scene into a seamless mini-tutorial - Improved & expanded the work system (only the Cashier job is available at the moment, but I'll be adding more in the upcoming updates) - Second pass on both Phone and Laptop UI - Second pass on the Event Hint system (flashing place icons whether there is an event present) - Rewritten random event (dreams, Laptop content etc.) to be less repeatable - Backend shenanigans - (Stuff you won't see, but matters) - Complete rework of the Plot/NPC character level system for a more robust & universal progression - My custom Dynamic Passage system rework, for less clutter & easier optimization - Like a bajillion other small optimizations & tweaks I won't even list here - Updated FontAwesome Free from 7.0.0 to 7.2.0 ### 0.01 - Initial release - v0.01 - Initial release - I aimed for the v0.01 to have a scalable baseline, and some initial content to start things off with. - What you can expect in this release: - 3 map areas: - Downtown - Suburban Area - Park - 9 Locations: - Your Home - Mall - Cafe - Bank - Police Station - Supermarket - Home Appliances Shop (location stub, under construction) - Real Estate Agent (buy mechanics implemented, not much else) - Gym - 1 job (Supermarket Cashier) - Job & Gym minigames - Day & Week cycle mechanics - Basic player & money stats - Functional laptop & phone with very basic usage - 2 NPCs - 1 Side character - 1 Plot character with initial interactions

The Edge of the Map

v0.03 Windows, Linux +3

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