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Ongoing v0.1.2.1

The First Gods

3.0
(2 votes)

Game Information

Developer

Kaspeli

Version

v0.1.2.1

Engine

HTML

Release Date

Mar 8, 2026

Last Update

Mar 14, 2026

Censorship

Uncensored

Overview

The First Gods is a grimdark strategy/RPG hybrid set in a young world, where you step into the role of a mysterious being destined to guide a fragile tribe through the ages—until it becomes a civilization. Endure famine, war, the cruelty of the wild, and the schemes of rival godlings as you shape the lands and peoples around you… and discover how their fear, faith, and desire will shape what kind of god you ultimately become.

Installation

1. Extract and run.

Changelog

### 0.1.1.A - v0.1.1.A - Fixed bug with Wildling quest ### 0.1.1 - v0.1.1 - Highlights - Major UI overhaul - so critical info is visible at a glance (plus report screen is now a table). - NPC tribe world sim is live: - tribes take End Turn “season actions,” can raid each other, and can be wiped out. - Big economy rebalance: - pop food upkeep reduced; Stewardship can cut upkeep; pop growth improved. - “Food Surplus!” reworked - (now requires 50× pop food, with a 20-turn cooldown). - New content drop: - new quests ( - Moving Mountain - Wilding - ), new NPC ( - The Wildling - ), and new major event ( - Female Love - ). - Full changelog - Gameplay & Balance - [ECON] - Reduced population food upkeep from - 3.5 → 2 per pop - . - [ECON] - Stewardship can now decrease food upkeep up to - 25% - . - [ECON] - Modified PopGrowth calculation (natural growth should be faster). - [EVENT/BALANCE] - “Food Surplus!” now only fires if you have food equal to - 50× your population - (was 3×), and its cooldown is now - 20 turns - . - [BALANCE] - Adjusted many difficulty check values (general rebalance pass). - [BALANCE] - Additional balance work across systems. - World Simulation & NPC Tribe AI - [WORLD/AI] - NPC tribes now take independent - End Turn “season actions” - (hunt, fortify, trade route, ritual, migrate, raid rival). - [WORLD/AI] - Tribe action selection is weighted by temperament + current mood (more consistent, readable behavior). - [WORLD/AI] - NPC tribes can raid each other; success/failure is based on military strength + a small randomness roll. - [WORLD/AI] - Inter-tribe raids are now impactful: successful raids steal meaningful population ( - min 1 - , up to - ~25% - of defender pop, mitigated by fortification) and resources. - [WORLD/AI] - Tribes can now be destroyed by other tribes (population can drop to 0). - [WORLD/AI] - Fortification now provides real defensive value: boosts raid defense, reduces raid losses, and increases resource storage capacity. - [WORLD/AI] - Added AI growth limiters to prevent runaway tribes: upkeep drain, storage caps + spoilage/decay, and carrying-capacity/attrition pressure at high population. - [WORLD/UI] - Added an End Turn world activity event (“Distant Rumors”) to show outcomes and NPC stat changes. - Quests, Events & Writing - [WRITING] - Rewrote Raiding/Trade events to be more flavorful and make the protagonist feel more superpowered. - [QUEST] - Rewrote Hidden Tribe major event. - [QUEST] - Rewrote Outcast Brother quest. - [QUEST] - Rewrote Party raid event chain. - [WRITING] - Added around - 10k+ - new words across older quests/events. - [QUEST/BALANCE] - Short godlings can’t intimidate the hunters in the brother quest anymore. - [ONBOARDING] - Added a tutorial after the intro section. - [EVENT] - Added “Spoiled food” effect/event. - [EVENT] - Added “Lack of Materials” effect/event. - [EVENT] - Added “Full bellies” erotic event. - [MAJOR EVENT] - Added “Female Love” major erotic event. - [EVENT] - Added “The Rains Warmth” normal erotic event. - New Content - [QUEST] - Added “The Moving Mountain” quest (chance to fire when using Scout Wilds). - [QUEST] - Added Wilding Quest. - [NPC] - Added a new NPC: - The Wildling - . - UI / UX - [UI] - Report screen is now a table (more readable and useful). - [UI] - Complete interface overhaul to keep necessary information visible at a glance. - [UI] - Added tooltips to season plans. - [UI] - Added option to automate season plans. - [UI/QUEST] - Fixed Track quest functionality. - Season Plans & Progression - [SEASON PLAN] - Added an expensive season plan that increases available action points for a number of turns. - Audio, Art & Presentation - [AUDIO] - Added clicking sound effects. - [VISUALS] - Added more image variation for party raids. - [FONTS] - Added Merryweather and Cynzel to Tribal Era passages for readability. - Fixes & Maintenance - [BUGFIX] - Fixed prep modifier being wrongly applied during raid. - [MAINT] - Some maintenance work in the JavaScript mines. ### 0.1 - v0.1 - Initial Release

The First Gods

v0.1.2.1 Windows, Linux +1

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